Suckerpunch
Posted: Mon Jul 25, 2011 2:24 pm
What the hell is this crap??
Okay, I suppose I must post a bit more. Honestly, that's all I wanted to say. I'm not sure the movie deserves anymore than an outraged expression of disapproving bewilderment. But I've got to be fair and admit that I took a nap about 45 minutes into it, and then woke up for the last 30 minutes. Ordinarily, I wouldn't complain about a movie that I didn't bother to watch all the way through, but Ki watched it while I slept and confirmed my suspicions: this was nothing more than an excuse to dress women in skimpy outfits and watch them fight over and over and over. It's another video game movie, with even less plot or character development than Scott Pilgrim. God, I hope this isn't a trend. Video games don't make good movies. Many of them don't even make good games.
Ki is working on a screenplay, I'm helping a little bit too. This has caused us to look at movies with a more critical eye. We've always been critical and attentive, but now we make observations like, "Ah, so that was Plot Point one. Act Two has now begun." You know, trying to learn the structure of the craft. Well, the first plot point for his movie was 'Baby Doll' receiving her Quest from the Wise Man. Up until this point, the main character has barely spoken a word. There is absolutely no warning or buildup to her receiving her Quest. There is more explanation and buildup in a Mario game. One can understand and accept Mario's object of rescuing a princess. It's all the explanation you need to start running, jumping, and smashing blocks. But when you're not the player of a game, but rather a member of the audience, a little emotional connection would be nice. Imagine if Thomas Covenant had been dropped into the Land without any buildup or connection being made with this character. Imagine if he had not spoken a word yet. I'm not sure if I would have kept reading. Without knowing what makes him tick, I wouldn't have cared to see where he goes.
Well, once Baby Doll received her quest out of the blue, I realized that this movie wouldn't even try to have a plot or character development, and went to take a nap. Ki confirmed later that it was just a series of pretty fight scenes. I don't have the patience for that. There is a right way to do this, and a wrong way. I've already seen The Matrix. Neo's quest to escape a mental prison and accept his role as The One is how it's done. You can't base an entire movie on a look or a style. There has to be some substance there. And that substance must be something other than female flesh.
But maybe I'm wrong, and I missed too much to judge. Anyone else out there like it? Care to tell me what I've overlooked?
Okay, I suppose I must post a bit more. Honestly, that's all I wanted to say. I'm not sure the movie deserves anymore than an outraged expression of disapproving bewilderment. But I've got to be fair and admit that I took a nap about 45 minutes into it, and then woke up for the last 30 minutes. Ordinarily, I wouldn't complain about a movie that I didn't bother to watch all the way through, but Ki watched it while I slept and confirmed my suspicions: this was nothing more than an excuse to dress women in skimpy outfits and watch them fight over and over and over. It's another video game movie, with even less plot or character development than Scott Pilgrim. God, I hope this isn't a trend. Video games don't make good movies. Many of them don't even make good games.
Ki is working on a screenplay, I'm helping a little bit too. This has caused us to look at movies with a more critical eye. We've always been critical and attentive, but now we make observations like, "Ah, so that was Plot Point one. Act Two has now begun." You know, trying to learn the structure of the craft. Well, the first plot point for his movie was 'Baby Doll' receiving her Quest from the Wise Man. Up until this point, the main character has barely spoken a word. There is absolutely no warning or buildup to her receiving her Quest. There is more explanation and buildup in a Mario game. One can understand and accept Mario's object of rescuing a princess. It's all the explanation you need to start running, jumping, and smashing blocks. But when you're not the player of a game, but rather a member of the audience, a little emotional connection would be nice. Imagine if Thomas Covenant had been dropped into the Land without any buildup or connection being made with this character. Imagine if he had not spoken a word yet. I'm not sure if I would have kept reading. Without knowing what makes him tick, I wouldn't have cared to see where he goes.
Well, once Baby Doll received her quest out of the blue, I realized that this movie wouldn't even try to have a plot or character development, and went to take a nap. Ki confirmed later that it was just a series of pretty fight scenes. I don't have the patience for that. There is a right way to do this, and a wrong way. I've already seen The Matrix. Neo's quest to escape a mental prison and accept his role as The One is how it's done. You can't base an entire movie on a look or a style. There has to be some substance there. And that substance must be something other than female flesh.
But maybe I'm wrong, and I missed too much to judge. Anyone else out there like it? Care to tell me what I've overlooked?