of interest to fans of roguelikes, especially nethack
Posted: Mon Jan 30, 2012 5:19 am
I am in the midst of forging a very complex html based game called "Fruithack." It begins as a simple "choose your adventure" type html game ("if you want to drink the potion turn to page 63"-- remember those?)
As you progress, however, I use page randomizing javascript to really make it more like a true computer game.
Using several folders, including four seperate folders that contain, within them nested folders in order to aproximate "if then" lines as they pertain to game "variables..."
Yes, without actually having any code to embed variables in the html and change those variables with "if then" lines, I have found a way to do things like give you a number of lives which go up and down as you get heals or get killed!
the first three levels are complete and ready for playtesting!
You are cordially invited to give it a try-- it even has "prises" which you can download as you advance!
This is far more complex than you can imagine, for a game using nothing but html links and javascript to randomize certain pages.
Three levels contain several thousand complexly interwoven html doccuments and use the "absurd tileset" designed for nethack (for those who wanted slightly better graphics than ascii characters!)

As you progress, however, I use page randomizing javascript to really make it more like a true computer game.
Using several folders, including four seperate folders that contain, within them nested folders in order to aproximate "if then" lines as they pertain to game "variables..."
Yes, without actually having any code to embed variables in the html and change those variables with "if then" lines, I have found a way to do things like give you a number of lives which go up and down as you get heals or get killed!
the first three levels are complete and ready for playtesting!
You are cordially invited to give it a try-- it even has "prises" which you can download as you advance!
This is far more complex than you can imagine, for a game using nothing but html links and javascript to randomize certain pages.
Three levels contain several thousand complexly interwoven html doccuments and use the "absurd tileset" designed for nethack (for those who wanted slightly better graphics than ascii characters!)
