RULES
I. GODHOOD
You are not God. Yet. Only one who claims the heart of God can truly wield His power.
This doesn't mean that you are powerless. The attention of your followers has given you a portion of strength mimicking that of God, allowing you to perform miracles, to speak through your idols, to command your people, and to manipulate the world - to a small degree.
I.i. FAITH
Through your worshippers, you gather the power of Faith. Sacrifice, prayer, and the everyday devotion of your people increase the amount of Faith you control. It is the strength of Faith that you use to interact with the world.
All idols begin the game with a Faith score of 10. You are new, and you are weak. Faith can be increased based on both your number of followers, and the strength of their devotion to you. There is only so much Faith available to use, however - the strength of a single follower can only go so far, and their numbers are not endless.
At times, events may occur that are outside of your control that can also affect your Faith. Your followers are loyal and superstitious – they will blame their idol when bad things happen, and praise it when things go well. These effects are usually temporary.
If you wish to claim the heart and achieve true godhood, you will need to increase your Faith. There are obstacles between you and your goal that will be impassable if you do not control enough Faith.
I.ii. IDOLS (
Revision 1 here.)
Crafted by your people to provide a target for their prayers, you are the idols, awakened into life by the strength of Faith that had no other place to go.
The forms of idols are many, from graven images to the bodies of animals, and even embodied within human representatives. Whether or not you take on a persistent physical form, you are able to act directly upon the world, as well as remotely through the power of Faith.
You are limited, however, by your form and your strength. Direct action is limited to the physical representations provided you by your followers - such as speaking through an image, or stepping into life by taking the form of a statue of yourself. If you take on a persistent physical body, then direct action would be taken through that form. Remote action is within your power, but you cannot act everywhere at once. For some tasks you must rely on your mortal followers to act on your behalf. (More on this in the Gameplay section.)
I.iii. FOLLOWERS
Your people are mortal, human. They have their faults and failures, but they are also your only source of Faith. Without them, you would be nothing more than a few clay dolls, or bundles of reeds, or the pelt of an animal raised upon a dais. Convince enough of them of your godhood, however, and you are capable of almost anything.
There are many people on the world, but not all can be drawn into worship. God is dead, and many humans know and accept this. The hidden land of the heart does have human inhabitants, some having entered after the awakening of the idols revealed its location, but the people of the outside world have little interest in finding a new God. For this struggle, you can rely only on those already within the hidden land, and those that have followed you and the other idols there.
The number of people who follow you is important, but so too is the fervour they show in their devotion. The stronger they feel toward you, the more Faith you will receive.
II. THE WORLD
As the legends tell, God once ruled the world, bending the laws of reality to His will. Millennia ago, however, God died. Now, with the awakening of the idols, the last remaining fragment of His power has been revealed - His heart, resting in a hidden land at the centre of the world. It is to this land that your people have brought you, and in this land that your struggle to claim the heart, and become God, will take place.
[And we shall call this land... this land. Rawr.]
II.i. THE HIDDEN LAND OF THE HEART
The land that you have discovered is relatively large - a small country rather than a single valley. In the years it took for you to progress from your first awakening to the great pilgrimage of your people to this land, others have discovered it, and some small towns and villages can already be found near its perimeter.
In the very centre of the hidden land lies the City of Angels.
II.ii. THE CITY OF ANGELS
The Angels were created by God to serve Him. Now, they serve as the stewards of His heart. Their great city surrounds the Temple of Light, where God's heart lies. No mortal has ever set foot within the City of Angels, and no Angel has been seen outside of its walls.
The Angels are a mystery, but it can be assumed that they will not welcome you into their halls.
Even if that were so, the heart has other defences.
II.iii. THE DEFENCES
It is clear from the beginning that to reach the heart is no simple feat. There are layers of defences preventing access to the Temple of Light, and though you cannot perceive them all, you know that each is greater than the last.
The first of these defences are the Towers of the Faithless.
The Tower of the Eclipsed Sun, the Tower of the Dark of the Moon, and the Tower of Fallen Stars - they encompass the City within their triangle, and your power is unable to penetrate this boundary. You have quickly discovered that any mortal of an idolatrous heart who attempts to pass the Towers toward the city is transformed into a pillar of salt.
Before you can attempt the City, you must first find a way to disable this barrier.
III. GAMEPLAY
If you have played Pantheon or Acropolis, you should have a good idea of how to play this game. You come up with a list of actions, based on your character's resources and Faith score, and submit them by email to [ ] (remove spaces). The game master then processes the turn and responds with the outcomes.
The form of your actions can be very flexible, but in the interests of keeping the game moving there are rules in place for how many actions you can make in a turn.
III.i. TURNS
Within the setting, each turn takes place over one [TBD]. Bear this in mind when planning your actions - some things take time.
[Scheduling of turn submission TBD.]
III.ii. ACTIONS (
Revision 1 here.)
A note on use of Faith:
- Though you have power over many things, your strength does not reach outside the earth. The heavens, for now, are beyond your control.
- While you may use your power to aid and cooperate with other idols, you cannot combine the Faith of two idols to perform a single action. The devotion of your followers is yours alone.
There are three kinds of action you can take in each turn: Divine action, Direct action, and Commands. You can only perform one Divine action and one Direct action in each turn, but you can issue as many Commands as you like.
- Divine Action:
This is the most powerful way that you can act upon the world. Using your Faith, you can act in any part of the map to perform miracles and divine feats in an act of pure holy power. This will be the main use of your Faith score throughout the game.
You may only act in one location at a time through Divine action, as it takes the concentration of your Faith to achieve.
- Direct Action:
Through Direct actions, you personally interact with your followers and the world. To act directly, you must do so through use of a representation - through the idols that gave you your form, or your persistent physical form if you have taken one. This limits where you are able to act directly. Your people will of course construct idols in your honour wherever they inhabit, where they worship, and even sometimes carried upon their person, without being commanded to do so. You have the capability to make use of these images, but be aware that form can limit function.
In your Direct presence, smaller miracles are possible, but should you wish to perform greater feats, some portion of your Faith can be applied to increase your power.
- Commands:
These are the simplest actions - commands issued to your followers. Your people are mortal, fallible and frail, but the faithful will do their best to obey. You may issue any number of Commands, but it is recommended that you restrain yourself to ordering only important tasks.
Commands rely on mundane action and so do not use Faith, but you may choose to use Divine or Direct action to aid your followers.
III.iii. TURN SUBMISSION (
Revision 1 here.)
Write up your actions as you like, but include notes specifying your use of Divine and Direct actions, and summarise the intent of your action below any prose submission. Clearly state whether you are using all of your Faith on Divine action, or if not, what portion is being spent on Direct action.
As stated above, submissions should be emailed to [ ]
Clearly mark "Heart of God - Turn # - {Idol name}" in the title.
III.iv. SECRECY
You can, if you wish, try to keep your actions secret from others. But for the most part, once you act, people will be aware of it, and able to respond. You will have more chance of having your followers move in secret than you would in trying to hide a Divine or Direct action.
It is the simple nature of this world, that miracles do not go unnoticed.
III.v. DEFEAT [This section work in progress.]
As your Faith wanes, so does your ability to act upon the world and, ultimately, your self. Without enough followers to sustain you, you will once again become nothing more than the carved images and idols from which you began.
If your Faith score falls below 10, you will become unable to perform Divine action, and may only act Directly or issue Commands.
Should your Faith score fall as low as 1, you will be unable to perform Divine or Direct actions, and may only issue a single Command to your followers. If, after two turns, you have not increased your Faith, then your presence will fade from the world.
Should your final followers be killed, or cease their worship of you, then this grace period will not apply.
III.vi. THERE CAN BE ONLY ONE
Victory: The wards of the city have been broken. The Angels have failed in their defence. The Temple of Light has been laid open. Now, the heart of God may be claimed, and you may take your rightful place as the true God.
Only one idol can take possession of God's heart and soul. In the rebirth of God, all idols will perish as the Faith finds its true home. Though you may work with other idols, forming alliances and partnerships, to increase your power or to break through the defences, in the end, there can be only one victor.
III.vii. WHERE'S THE RULE ABOUT X?
The aim in this game is to allow you to be fairly flexible in how you play your godling. There are no powerful prophets or high priests unless you choose to create them. The structure of your faith is up to you, as is the manner in which you communicate and interact with humans.
There are no domains - all the idols are on equal footing. It may be in your idol's nature to favour certain forms and methods, but none are limited in their capabilities - they seek to become the all-encompassing Almighty, after all.
Manifestation, as it appears in Pantheon, does not occur. Direct action is the equivalent, and it is your normal way of interacting with the world.
There is no permanent expenditure of Faith, only the rise and fall based on the number of your followers and the strength of their devotion.