A Critique of The Last Dark
Posted: Sun Nov 03, 2013 12:33 am
Introduction
Let me preface by telling you that when I read Lord Foul's Bane back in the very early eighties as at the ripe old age of 13, I was blown away.The Illearth War is a powerful memory of the time, full of angst, unexpected tragedy, and wonderful, wonderful writing. The Power that Preserves earned every bitter victory. I was content.
When I read the second series some years later I felt I was in the hands of a master. The Banefire, the Caamora, Kasreyn's Gyre, the ill-fated Quest for the One-Tree and the constant theme of self-sacrifice all lead up to the amazing denoument and once again, Covenant's choice to ward the arch of time with his death was earned, and earned in blood and bitter defeats. Linden's story, whilst less interesting to me, was finally paid off, and in marvellous fashion by the unexpected benison of the creation of the Staff of Law. The mad chaos of the land healed by who else - a doctor.
But the new series had a lot of problems. Most of these I had been willing to overlook. But The Last Dark has justified, and put into stark relief many of my problems with the series.
For many years, I've participated with Donaldson's ongoing interview on his website, and was pleased when he wrapped it up, because I know that as a writer, justifying your decisions to your fans can often produce a bad result. But I really felt that he could have done with the contrary opinion of a solid editor with the new series, especially in the last couple of books, and especially with The Last Dark.
Yesterday I finished it and thought it would help me to put some of my thoughts down, and since many of you have been kind enough to share your thoughts on this board, I thought I would too.
Hyperspace on my mark
Donaldson has a big problem - he has so many players, that to put them in the 'room' with each other he need to cheat, and he cheats often. Characters appear out of nowhere to make sudden pronouncements or change the plot dramatically. Let's see -
- The Insequent can come and go as they please, - through time as well as space, seemingly - and seem to have been totally forgotten about by the time we get to The Last Dark
- Brinn
- Longwrath (oh what a Deus Ex Machina his final appearance was)
- Kastenessen
- Infelice
- The Masters
- Linden's ease of timetravel
- Covenant!
- I could go on
One of the strengths of The Second Chronicles is that we have a very specific geography, and the constraints of that geography, which dictate a quest and approach to aforesaid quest. It's logical that the Quest must travel east to Seareach, to the Dromond and thereby over sea to find the Isle of the One Tree.
Travel mattered, and dictated the terms under which the protagonists acted.
I feel it contains some of Donaldson's strongest writing - simply because he had to work within these constraints. The Illearth War also has an excellent sense of geography - the fact that Hile Troy has to travel away from his army to understand his enemy, and that Elena and Covenant have to leave at the exact moment they are needed most in the wars are dictated by geography. The very Land itself is geography. It becomes a character.
In The Last Dark, the protagonists go wherever they need to quickly, and without consequence. By midway, they can even travel through time! Yet they make no use of these skills, or rather, what use they make seems wasteful, incondign and ill-conceived. Travel doesn't seem to matter, and because it doesn't matter, the story becomes less important.
The forgettable plains, gorges and rivers the quest parties find themselves near in The Last Dark simply do not matter. They leave and get to them at will. It's not important where they are.
Every choice made in the The Last Dark should be important. By turning on hyperspace to get from A to B, the meaning behind choices can be truncated. They are no longer as important.
Let's talk about what we're going to talk about next
In the first half of The Last Dark, I often got the feeling I was reading something akin to Robert Heinlein's last few terrible books where the protagonists talk as if they were the voice of the author themselves.
Whole sequences of dialog sound like Donaldson is arguing with himself, or deciding what the party will do next.
Covenant doesn't know what to do next so he talks about it.
Linden doesn't know what to do next to advance the plot, so she talks about it.
And they talk about this a lot. It's just not interesting and it pulls me out of the story. Once you lack a driving motivation for the characters to actually do something, as writer you know you're in trouble. Readers should not be dealing with this situation. It's bad writing.
The Worm at the World's End, or Beginning, or Somewhere
The final scene of Against All Things Ending promised big things of this book. If the Worm is eating the stars in the sky, imagine how massive it must be, imagine how quickly it must move! How can the quest move against this? How do they have any time to combat it?
By the end of the book, the worm, seems inconsequential. Our quest isn't even engaged with it anymore. They take naps, they have a marriage, they chat a lot. Covenant throws up his hands in the air and literally says something like 'too hard, not interested, let's go and argue with Lord Foul instead'.
I can understand why he did this. The Worm is not something defined at any time clearly in the book. One minute it's chomping down on stars, the next it's behaving like one of the sandworms in Dune, coming up towards the mountain. It no longer seems to be an world-devouring creature. It just seems like a monster with local effects.
But what are those effects?
If it is a physical creature, it's way too small to devour the world. It's 'bites' would take far too long and be ineffectual to destroy the world within the short few days it was meant to. But hang on, didn't it eat stars?
If its a arcane creature, made of magic, or something else, why aren't its effects more noticeable during the course of the few days. Apart from the stars going out, where are the other symptoms of its destruction against the earth? There doesn't seem to be any ongoing earthquakes, or atmospheric changes (apart from the sun going out and the earthquakes at the very, very end).
The result of the destruction of the Arch of Time doesn't seem to have an build-up, or enough build-up to warrant its outcome.
The Worm seems to act in an illogical and inconsistent manner. One of Donaldson's strengths as a fantasy writer is his internally consistent approach to magic and magical creatures. They have a set of rules they follow, and they follow them to their ultimate conclusions. Mordant's Need is a nice illustration of this. The worm - or rather it's action and effect - simply didn't appear to follow any sort of consistent logic or behaviour.
I need a Character Witness
By the time we get to The Last Dark, the giants seem almost interchangeable in terms of their character. There is no First of the Search, Pitchwife, Cable Seadreamer or Foamfollower in the Last Chronicle. And the giants we have seem to be dismissed as mere plot points or abysmally used like poor Longwrath. His appearance at the Elohim's Fane, and the circumstances surrounding it in The Last Dark for me represent the nadir of Donaldson's writing.
Once we've knocked off a few giants, we need some more, hence they appear just when we need them to, under the mountain. Baf and the others have not earned our respect or interest, when they are injured or make jokes or interact. They has simply appeared to help with bodycount - or so it would seem. They certainly don't seem to advance the story or make any points or illustrate any subtler meanings to me at any rate.
Jeremiah seems an interesting character - but he seems far too unaffected by the horror that he has undergone. Even Linden gives voice to this - repeatedly - throughout the first part of the book. But the direction, the question, the issue seems to drop out of our protagonist's interest about half-way and by the end of the book it's not even an issue. Indeed, Jeremiah seems to be more fully in control of himself, and more rational than Linden is. Sadly though, his 'ability' to make doors from one place to another once again seems irrelevant, except for the temple he builds. It would seem that Donaldson was setting himself up a device to get characters from point A to point B with Jeremiah, and perhaps with a huge personal cost, but surprisingly this never happened. Even Lord Foul's interest in Jeremiah seemed to have lost steam by the end. Jeremiah's rending of the Raver (like Nom's) was inevitable and unsurprising. It certainly was NOT something 'they didn't expect'. No one's interest in Jeremiah seems to have been justified. So whilst introducing Jeremiah as a new point of view character started with some promise, it seemed to sputter out, once again, a destiny full of unfulfilled possibilities.
The Haruchai wielding weapons simply made me sad. I could see that Donaldson was trying to get them to evolve as people - and this was an overt way of doing it - but this seemed a half-hearted attempt at best. I have been a martial artist for over a decade, and only in the past few years have I trained with weapons. I can tell you from bitter experience (bruises mainly, a few cuts) that if the Haruchai had no experience with weapons, they would be hard pressed to use them effectively by simply picking them up and having a go. I know that Donaldson is also a martial artist, so I am surprised at his choice as a writer here... it simply did not make sense. More completely, the Haruchai are defined by the choices they have made previously, and picking up weapons seemed to make them less defined. The definition of Haruchai became less meaningful.
Lord Foul himself has become supremely uninteresting. Remember when 'it boots nothing to avoid his snares' and his plots within plots felt meaningful? Now, apart from obvious release from the world, it's unclear what the Despiser wants. Is he trying to kill everyone in the quest? Or are his taunts through Jeremiah that they are all acting to his plan meaningless? He seems to hurl existential threats at them in random fusillades, with no possiblity of injury to our protagonists. His arguments are anile and lack sophistry. His final confrontation with Covenant is just... underwhelming.
I'm not going to talk about Covenant and Linden. Their 'marriage' whilst the world is ending seemed both unecessary and completely self-indulgent. I felt like I was reading bad fan-fic. Perhaps only the original author can be forgiven for doing this. Enough said.
To bear what must be bourne
One of the themes throughout the first two chronicles was the necessity of sacrifice to get meaningful things done. This is hammered home in the repeated sacrifices of people like Honninscrave, Hamako and Caer-Caveral in the White Gold Wielder.
But the Last Chronicles, and most particularly The Last Dark seem to overturn all of these ideas that were put forward to passionately in the previous Chronicles. So many things happen that don't seem to have consequence, or had no price paid for them. Here are just a few, but there are many, many examples:
- Kastenessen meekly submits, and gives up his rage
- Stave almost gets himself killed helping Jeremiah, then Linden, but is always saved by magic to repair his body
- Linden goes time travelling whenever she feels like
- Linden gives up fighting
- Getting hurt is only a problem until Linden can pour Earthpower into the wounded Giants in between fights
- The bargain with the Lurker seemed to have no consequence to either party
- If you lose your Ranyhyn, you can just order another
For the most part, there just doesn't seem to be many long-term consequences to the choices these people make, so their choices become less meaningful. So far, this is opposite to Covenant's experiences in the land where choice were fraught with meaning. Obviously there are some examples contrary to this - Branl and Clyme being the most obvious, but for the most part this seems to me to a real problem.
The big one for me was the fact that Covenant's reconciliation with his 'enemy' seems to have no consequences whatsoever.
He just hugs him and absorbs him into himself. Covenant doesn't appear to be conflicted (ie, he SHOULD now be like Esmer), there's no physical issues, there's no mental issues that we can see. Everyone lives happily ever after. Covenant's actions have just become meaningless - why couldn't he have done this all along? What prevented him from doing this before? Where is the precedent, that Donaldson worked so hard to set beforehand? None of our main protagonists made enough sacrifices to get to this point, discounting the nameless Haruchai and Giants that seemed to die by the bucketload. But to the reader their death lacked meaning due to the fact that Donaldson did not give us the opportunity to be involved with their choices.
The easy disposal of Lord Foul bothered me greatly. I knew it was coming - I could see it was one of the ways that Covenant would 'win' but the ease in which it happened was very disappointing. Let's not even mention Roger, dismissed with a few terse words.
But perhaps the biggest one was the destruction of the Arch of Time itself. In the epilogue it seems there were no consequences whatsoever to this action. It's like it never even happened. And suddenly the Elohim have the power to restore the Worm at the World's End to it's place at the One Tree. What changed? It's like the cataclysm never happened. What was the point of it all....
The Missing Chapter
I read the first couple of paragraphs of the epilogue and I seriously thought I had missed a chapter. Where were the apocalyptic effects of the Worm of the World's End? Where was the rebuilding? Where was the integration of the Despiser into Covenant? Where was the destruction of the Arch of Time? Where was the Creator's soothing words, out of darkness, to at least one of our protagonists? Where was the resolution to the story?
I felt cheated.
This isn't a good way to end such an epic series. You should reward the faith of those that have followed this distance. I feel cheated by Donaldson, especially because I know he can do some much better. He really can be an amazing writer, but this is not his finest hour. I can forgive this in any writer who has produced such great work. But my real problem is that it comes at the end of a series i had enjoyed so much of.
A covenant with the reader has not been kept.
Not a satisfying way to end the story of Thomas Covenant.
Let me preface by telling you that when I read Lord Foul's Bane back in the very early eighties as at the ripe old age of 13, I was blown away.The Illearth War is a powerful memory of the time, full of angst, unexpected tragedy, and wonderful, wonderful writing. The Power that Preserves earned every bitter victory. I was content.
When I read the second series some years later I felt I was in the hands of a master. The Banefire, the Caamora, Kasreyn's Gyre, the ill-fated Quest for the One-Tree and the constant theme of self-sacrifice all lead up to the amazing denoument and once again, Covenant's choice to ward the arch of time with his death was earned, and earned in blood and bitter defeats. Linden's story, whilst less interesting to me, was finally paid off, and in marvellous fashion by the unexpected benison of the creation of the Staff of Law. The mad chaos of the land healed by who else - a doctor.
But the new series had a lot of problems. Most of these I had been willing to overlook. But The Last Dark has justified, and put into stark relief many of my problems with the series.
For many years, I've participated with Donaldson's ongoing interview on his website, and was pleased when he wrapped it up, because I know that as a writer, justifying your decisions to your fans can often produce a bad result. But I really felt that he could have done with the contrary opinion of a solid editor with the new series, especially in the last couple of books, and especially with The Last Dark.
Yesterday I finished it and thought it would help me to put some of my thoughts down, and since many of you have been kind enough to share your thoughts on this board, I thought I would too.
Hyperspace on my mark
Donaldson has a big problem - he has so many players, that to put them in the 'room' with each other he need to cheat, and he cheats often. Characters appear out of nowhere to make sudden pronouncements or change the plot dramatically. Let's see -
- The Insequent can come and go as they please, - through time as well as space, seemingly - and seem to have been totally forgotten about by the time we get to The Last Dark
- Brinn
- Longwrath (oh what a Deus Ex Machina his final appearance was)
- Kastenessen
- Infelice
- The Masters
- Linden's ease of timetravel
- Covenant!
- I could go on
One of the strengths of The Second Chronicles is that we have a very specific geography, and the constraints of that geography, which dictate a quest and approach to aforesaid quest. It's logical that the Quest must travel east to Seareach, to the Dromond and thereby over sea to find the Isle of the One Tree.
Travel mattered, and dictated the terms under which the protagonists acted.
I feel it contains some of Donaldson's strongest writing - simply because he had to work within these constraints. The Illearth War also has an excellent sense of geography - the fact that Hile Troy has to travel away from his army to understand his enemy, and that Elena and Covenant have to leave at the exact moment they are needed most in the wars are dictated by geography. The very Land itself is geography. It becomes a character.
In The Last Dark, the protagonists go wherever they need to quickly, and without consequence. By midway, they can even travel through time! Yet they make no use of these skills, or rather, what use they make seems wasteful, incondign and ill-conceived. Travel doesn't seem to matter, and because it doesn't matter, the story becomes less important.
The forgettable plains, gorges and rivers the quest parties find themselves near in The Last Dark simply do not matter. They leave and get to them at will. It's not important where they are.
Every choice made in the The Last Dark should be important. By turning on hyperspace to get from A to B, the meaning behind choices can be truncated. They are no longer as important.
Let's talk about what we're going to talk about next
In the first half of The Last Dark, I often got the feeling I was reading something akin to Robert Heinlein's last few terrible books where the protagonists talk as if they were the voice of the author themselves.
Whole sequences of dialog sound like Donaldson is arguing with himself, or deciding what the party will do next.
Covenant doesn't know what to do next so he talks about it.
Linden doesn't know what to do next to advance the plot, so she talks about it.
And they talk about this a lot. It's just not interesting and it pulls me out of the story. Once you lack a driving motivation for the characters to actually do something, as writer you know you're in trouble. Readers should not be dealing with this situation. It's bad writing.
The Worm at the World's End, or Beginning, or Somewhere
The final scene of Against All Things Ending promised big things of this book. If the Worm is eating the stars in the sky, imagine how massive it must be, imagine how quickly it must move! How can the quest move against this? How do they have any time to combat it?
By the end of the book, the worm, seems inconsequential. Our quest isn't even engaged with it anymore. They take naps, they have a marriage, they chat a lot. Covenant throws up his hands in the air and literally says something like 'too hard, not interested, let's go and argue with Lord Foul instead'.
I can understand why he did this. The Worm is not something defined at any time clearly in the book. One minute it's chomping down on stars, the next it's behaving like one of the sandworms in Dune, coming up towards the mountain. It no longer seems to be an world-devouring creature. It just seems like a monster with local effects.
But what are those effects?
If it is a physical creature, it's way too small to devour the world. It's 'bites' would take far too long and be ineffectual to destroy the world within the short few days it was meant to. But hang on, didn't it eat stars?
If its a arcane creature, made of magic, or something else, why aren't its effects more noticeable during the course of the few days. Apart from the stars going out, where are the other symptoms of its destruction against the earth? There doesn't seem to be any ongoing earthquakes, or atmospheric changes (apart from the sun going out and the earthquakes at the very, very end).
The result of the destruction of the Arch of Time doesn't seem to have an build-up, or enough build-up to warrant its outcome.
The Worm seems to act in an illogical and inconsistent manner. One of Donaldson's strengths as a fantasy writer is his internally consistent approach to magic and magical creatures. They have a set of rules they follow, and they follow them to their ultimate conclusions. Mordant's Need is a nice illustration of this. The worm - or rather it's action and effect - simply didn't appear to follow any sort of consistent logic or behaviour.
I need a Character Witness
By the time we get to The Last Dark, the giants seem almost interchangeable in terms of their character. There is no First of the Search, Pitchwife, Cable Seadreamer or Foamfollower in the Last Chronicle. And the giants we have seem to be dismissed as mere plot points or abysmally used like poor Longwrath. His appearance at the Elohim's Fane, and the circumstances surrounding it in The Last Dark for me represent the nadir of Donaldson's writing.
Once we've knocked off a few giants, we need some more, hence they appear just when we need them to, under the mountain. Baf and the others have not earned our respect or interest, when they are injured or make jokes or interact. They has simply appeared to help with bodycount - or so it would seem. They certainly don't seem to advance the story or make any points or illustrate any subtler meanings to me at any rate.
Jeremiah seems an interesting character - but he seems far too unaffected by the horror that he has undergone. Even Linden gives voice to this - repeatedly - throughout the first part of the book. But the direction, the question, the issue seems to drop out of our protagonist's interest about half-way and by the end of the book it's not even an issue. Indeed, Jeremiah seems to be more fully in control of himself, and more rational than Linden is. Sadly though, his 'ability' to make doors from one place to another once again seems irrelevant, except for the temple he builds. It would seem that Donaldson was setting himself up a device to get characters from point A to point B with Jeremiah, and perhaps with a huge personal cost, but surprisingly this never happened. Even Lord Foul's interest in Jeremiah seemed to have lost steam by the end. Jeremiah's rending of the Raver (like Nom's) was inevitable and unsurprising. It certainly was NOT something 'they didn't expect'. No one's interest in Jeremiah seems to have been justified. So whilst introducing Jeremiah as a new point of view character started with some promise, it seemed to sputter out, once again, a destiny full of unfulfilled possibilities.
The Haruchai wielding weapons simply made me sad. I could see that Donaldson was trying to get them to evolve as people - and this was an overt way of doing it - but this seemed a half-hearted attempt at best. I have been a martial artist for over a decade, and only in the past few years have I trained with weapons. I can tell you from bitter experience (bruises mainly, a few cuts) that if the Haruchai had no experience with weapons, they would be hard pressed to use them effectively by simply picking them up and having a go. I know that Donaldson is also a martial artist, so I am surprised at his choice as a writer here... it simply did not make sense. More completely, the Haruchai are defined by the choices they have made previously, and picking up weapons seemed to make them less defined. The definition of Haruchai became less meaningful.
Lord Foul himself has become supremely uninteresting. Remember when 'it boots nothing to avoid his snares' and his plots within plots felt meaningful? Now, apart from obvious release from the world, it's unclear what the Despiser wants. Is he trying to kill everyone in the quest? Or are his taunts through Jeremiah that they are all acting to his plan meaningless? He seems to hurl existential threats at them in random fusillades, with no possiblity of injury to our protagonists. His arguments are anile and lack sophistry. His final confrontation with Covenant is just... underwhelming.
I'm not going to talk about Covenant and Linden. Their 'marriage' whilst the world is ending seemed both unecessary and completely self-indulgent. I felt like I was reading bad fan-fic. Perhaps only the original author can be forgiven for doing this. Enough said.
To bear what must be bourne
One of the themes throughout the first two chronicles was the necessity of sacrifice to get meaningful things done. This is hammered home in the repeated sacrifices of people like Honninscrave, Hamako and Caer-Caveral in the White Gold Wielder.
But the Last Chronicles, and most particularly The Last Dark seem to overturn all of these ideas that were put forward to passionately in the previous Chronicles. So many things happen that don't seem to have consequence, or had no price paid for them. Here are just a few, but there are many, many examples:
- Kastenessen meekly submits, and gives up his rage
- Stave almost gets himself killed helping Jeremiah, then Linden, but is always saved by magic to repair his body
- Linden goes time travelling whenever she feels like
- Linden gives up fighting
- Getting hurt is only a problem until Linden can pour Earthpower into the wounded Giants in between fights
- The bargain with the Lurker seemed to have no consequence to either party
- If you lose your Ranyhyn, you can just order another
For the most part, there just doesn't seem to be many long-term consequences to the choices these people make, so their choices become less meaningful. So far, this is opposite to Covenant's experiences in the land where choice were fraught with meaning. Obviously there are some examples contrary to this - Branl and Clyme being the most obvious, but for the most part this seems to me to a real problem.
The big one for me was the fact that Covenant's reconciliation with his 'enemy' seems to have no consequences whatsoever.
He just hugs him and absorbs him into himself. Covenant doesn't appear to be conflicted (ie, he SHOULD now be like Esmer), there's no physical issues, there's no mental issues that we can see. Everyone lives happily ever after. Covenant's actions have just become meaningless - why couldn't he have done this all along? What prevented him from doing this before? Where is the precedent, that Donaldson worked so hard to set beforehand? None of our main protagonists made enough sacrifices to get to this point, discounting the nameless Haruchai and Giants that seemed to die by the bucketload. But to the reader their death lacked meaning due to the fact that Donaldson did not give us the opportunity to be involved with their choices.
The easy disposal of Lord Foul bothered me greatly. I knew it was coming - I could see it was one of the ways that Covenant would 'win' but the ease in which it happened was very disappointing. Let's not even mention Roger, dismissed with a few terse words.
But perhaps the biggest one was the destruction of the Arch of Time itself. In the epilogue it seems there were no consequences whatsoever to this action. It's like it never even happened. And suddenly the Elohim have the power to restore the Worm at the World's End to it's place at the One Tree. What changed? It's like the cataclysm never happened. What was the point of it all....
The Missing Chapter
I read the first couple of paragraphs of the epilogue and I seriously thought I had missed a chapter. Where were the apocalyptic effects of the Worm of the World's End? Where was the rebuilding? Where was the integration of the Despiser into Covenant? Where was the destruction of the Arch of Time? Where was the Creator's soothing words, out of darkness, to at least one of our protagonists? Where was the resolution to the story?
I felt cheated.
This isn't a good way to end such an epic series. You should reward the faith of those that have followed this distance. I feel cheated by Donaldson, especially because I know he can do some much better. He really can be an amazing writer, but this is not his finest hour. I can forgive this in any writer who has produced such great work. But my real problem is that it comes at the end of a series i had enjoyed so much of.
A covenant with the reader has not been kept.
Not a satisfying way to end the story of Thomas Covenant.