A Movie that could be made by Fans
Posted: Sat Dec 27, 2003 5:27 am
Last night as I lay in bed, I was thinking about how the Thomas Covenant Chronicles could be made. Although the Lord of the rings was a very good movie, I don't think that TCTC could be created without someone who loved the series as much as Peter Jackson that is in the business & I don't believe that anyone like that exists.
So I was thinking, well, how could it be made? And I eventually considered CGI graphics. I mean Final Fantasy: The Spirit Within looked incredible. It wouldn't be a cartoon, but it wouldn't be real life either, but that would be okay because then we could see a lot of things which would cost millions of dollars to recreate.
Then I started thinking, well the good folks that made Final Fantasy went bankrupt because the movie DID cost millions of dollars to make. Okay, what else.....
Then it hit me. Video games. That's right! Video games.
With the Doom3 technology, you can create the type of CGI graphics seen on Final Fantasy.
A small movie trailer is available @ www.doom3.com/ , just click on trailer.
You can get a larger video by clicking on download @ www.fileplanet.com/files/80000/88436.shtml (but this is fairly weighty at ~80mb).
These are in-game images: gallery.dailytelefrag.com/index.php?type=id&scr_id=1739#scr & www.doom3.com/getdesktop.asp?num=3&size=lg
With Half-Life 2, you can create the type of facial animation that you would want to do with ease!!!!!
There’s a screen-shot sample here: www.gamershell.com/imagefolio/show.php? ... fe2_05.jpg
Now while this might not seem so exciting, remember that these are still frames. But in the game, the motion is fluid between anger, sadness, playfulness, & happiness or anything you desire to show.
This is a layman’s course in the use of the Half-life facial animator, which is an expressions-emoter & *REAL-TIME* lip-synching choreographing program
www.viscidity.com/stuffs/hl2choreo.htm
While these are two separate games, its important to realize that games copy eachother’s technology all the time. Mod-Makers will also incorporate other technologies. Speaking of Mod-Makers, this is who would be making our movie. Well, that & artists, who would render the characters & creatures of the Land, perhaps even make items like staffs, hurtloam, gilden trees, and aliantha berries, even down to the seeds the characters would spit out. The mod-makers would “code” the game. But they wouldn’t make the game engine. That would already be created by ID Software or Valve, both of which put out SDK (software developer kits). Re-Coding a game-engine is far, far, far easier than creating one from scratch. It is also much faster & produces results more quickly, which would keep our mod-makers happy as they are mostly of the age of instant gratification.
So what would all of this take? Well, besides time, it would require complete facial polygon & mask builds for all characters & creatures (*the creatures would also require body construction). The land, surprisingly, would be easier to create except when it came to specific locations such as Revelstone etc. Waiting for the technology to come isn’t really the problem anymore. If we can take the emotion-generator from Half-life 2 & incorporate it to Doom3, we have CGI graphics with ease-of-use dialogue. I estimate that this movie could be made with a team of 40 people for under a million dollars. And it would look GOOD! I mean convincingly good!
How could we get this done? Well, the mod community would have to be engaged. That would take time & several people. Then a hiring process would begin, because a game would have to be made as well as the movie, but that’s the easy part really. The game’s ready for shooting & all that, the only thing that would need to be added would be tree-branching for decisions made by the player. Everything else would just be a part of the movie, which would probably last 12 hours for each trilogy. Each book could be made in 1 year!!!!
So I was thinking, well, how could it be made? And I eventually considered CGI graphics. I mean Final Fantasy: The Spirit Within looked incredible. It wouldn't be a cartoon, but it wouldn't be real life either, but that would be okay because then we could see a lot of things which would cost millions of dollars to recreate.
Then I started thinking, well the good folks that made Final Fantasy went bankrupt because the movie DID cost millions of dollars to make. Okay, what else.....
Then it hit me. Video games. That's right! Video games.
With the Doom3 technology, you can create the type of CGI graphics seen on Final Fantasy.
A small movie trailer is available @ www.doom3.com/ , just click on trailer.
You can get a larger video by clicking on download @ www.fileplanet.com/files/80000/88436.shtml (but this is fairly weighty at ~80mb).
These are in-game images: gallery.dailytelefrag.com/index.php?type=id&scr_id=1739#scr & www.doom3.com/getdesktop.asp?num=3&size=lg
With Half-Life 2, you can create the type of facial animation that you would want to do with ease!!!!!
There’s a screen-shot sample here: www.gamershell.com/imagefolio/show.php? ... fe2_05.jpg
Now while this might not seem so exciting, remember that these are still frames. But in the game, the motion is fluid between anger, sadness, playfulness, & happiness or anything you desire to show.
This is a layman’s course in the use of the Half-life facial animator, which is an expressions-emoter & *REAL-TIME* lip-synching choreographing program
www.viscidity.com/stuffs/hl2choreo.htm
While these are two separate games, its important to realize that games copy eachother’s technology all the time. Mod-Makers will also incorporate other technologies. Speaking of Mod-Makers, this is who would be making our movie. Well, that & artists, who would render the characters & creatures of the Land, perhaps even make items like staffs, hurtloam, gilden trees, and aliantha berries, even down to the seeds the characters would spit out. The mod-makers would “code” the game. But they wouldn’t make the game engine. That would already be created by ID Software or Valve, both of which put out SDK (software developer kits). Re-Coding a game-engine is far, far, far easier than creating one from scratch. It is also much faster & produces results more quickly, which would keep our mod-makers happy as they are mostly of the age of instant gratification.
So what would all of this take? Well, besides time, it would require complete facial polygon & mask builds for all characters & creatures (*the creatures would also require body construction). The land, surprisingly, would be easier to create except when it came to specific locations such as Revelstone etc. Waiting for the technology to come isn’t really the problem anymore. If we can take the emotion-generator from Half-life 2 & incorporate it to Doom3, we have CGI graphics with ease-of-use dialogue. I estimate that this movie could be made with a team of 40 people for under a million dollars. And it would look GOOD! I mean convincingly good!
How could we get this done? Well, the mod community would have to be engaged. That would take time & several people. Then a hiring process would begin, because a game would have to be made as well as the movie, but that’s the easy part really. The game’s ready for shooting & all that, the only thing that would need to be added would be tree-branching for decisions made by the player. Everything else would just be a part of the movie, which would probably last 12 hours for each trilogy. Each book could be made in 1 year!!!!