Hue and Frosty collabing [Last Chronicles art]
Posted: Fri Jan 16, 2015 5:10 pm
We’ve decided to illustrate the scene from Fatal Revenant where Longwrath attempts to behead our much debated anti-heroine (THOOLAH, squirm not with orgastic pleasure just yet), and Swordmainnir plus some eldritch grotesque blasphemous abominations explode out of the shadows of Salva Gildenbourne. Poses quite a few challenges as our media differ from one another in a significant manner (Hue: 3D, me: Painter, PSP).
So far mainly character designs. Here’s some progress on Giants and a bucketful of notes.
First Longwrath draft by Hue.
After swapping book quotes, this cutie emerged from the rendering engine:
Overpaints with the scar and a skin tone test. We’re still tweaking him.
We shared some talk about the uniqueness of Giants and both agreed they ought not to resemble regular humans scaled to twice the height. Besides, with a humdrum human bone structure, they would collapse beneath their own weight, and that would not be pertinent when clashing against an army of Cavewights with fireworks up their arses. Neanderthals surfaced more than once during the chats, so...archaic humans present.
These models have been set against a burly human of the “same height”.
Also some deliberations on whether the Giantish skin should manifest a stonelike texture...after all, a line about Longwrath stated that his visage seemed “as if carved from brown marble”, and alabaster was associated with Foamfollower. Hence the dark tone (Hue used some kind of stone texture) in this male physique render, but this is not an actual character, and we’re looking into some lighter options.
For some reason Grueburn began emerging at the same time as Lostson.
#1 from Hue
My overpaints
Body shape studies + overpaints + assorted scribbles
She ended up with less hips in Hue’s newest sculpt.
Here’s a bloody fantastic skin render from last night. The eye color alteration remains a matter of amusement to me. Unless some enthusiastic new artist bursting with singular ideas discovers this fandom, she will likely remain a burly redhead for good. The curls possess a more practical edge, unlike the unshorn mane bushy enough to provide shelter for a murder of ravens in a gale.
Now throw your dice into the game!
So far mainly character designs. Here’s some progress on Giants and a bucketful of notes.
First Longwrath draft by Hue.
After swapping book quotes, this cutie emerged from the rendering engine:
Overpaints with the scar and a skin tone test. We’re still tweaking him.
We shared some talk about the uniqueness of Giants and both agreed they ought not to resemble regular humans scaled to twice the height. Besides, with a humdrum human bone structure, they would collapse beneath their own weight, and that would not be pertinent when clashing against an army of Cavewights with fireworks up their arses. Neanderthals surfaced more than once during the chats, so...archaic humans present.
These models have been set against a burly human of the “same height”.
Also some deliberations on whether the Giantish skin should manifest a stonelike texture...after all, a line about Longwrath stated that his visage seemed “as if carved from brown marble”, and alabaster was associated with Foamfollower. Hence the dark tone (Hue used some kind of stone texture) in this male physique render, but this is not an actual character, and we’re looking into some lighter options.
For some reason Grueburn began emerging at the same time as Lostson.
#1 from Hue
My overpaints
Body shape studies + overpaints + assorted scribbles
She ended up with less hips in Hue’s newest sculpt.
Here’s a bloody fantastic skin render from last night. The eye color alteration remains a matter of amusement to me. Unless some enthusiastic new artist bursting with singular ideas discovers this fandom, she will likely remain a burly redhead for good. The curls possess a more practical edge, unlike the unshorn mane bushy enough to provide shelter for a murder of ravens in a gale.
Now throw your dice into the game!