Total War: Attila
Posted: Tue Apr 28, 2015 7:56 am
So, mentioned the other day that I picked this up for 25% off on a Steam sale. Also got the "Blood & Burning" DLC because blood.
Didn't bother with the faction packs yet, will wait 'til they go on sale, because I only really want to play the Huns right now (and will probably only get the Celtic and Viking culture packs anyway).
But damn, playing them is tough. Spent the whole long weekend playing on "normal" which is supposed to be for people unfamiliar with TW and still struggled. Not in the battles obviously, but my economy and development.
The new Horde mechanics took me a while to get used to. Ran my first campaign into the ground in less than 30 turns, and abandoned my second in less than 50.
About 50 or so turns into my 3rd, (Attila is about 10 years old) and I'm finally getting the hang of it. 4 Turns per year, seasonal effects, etc.
No real problems, runs smoothly on mid to high graphics on my GTX 550Ti.
1 crash, which happened last night right after a 35 minute battle between 1,000 of my Hunnic Horse Archers and 5,000 odd Legionaries of the Eastern Roman Empire.
I would have beat them except for running out of ammo.
Overall, I'm enjoying it. A nice change of pace from Rome II and a different focus, which is pretty fun. Worth getting if you're a fan of the series (Which just celebrated 15 years since Shogun: Total War) but unless you're a serious fan, you can probably wait for the summer or Christmas sale.
Diplomacy is still pretty limited, but the family tree is back and intra-faction politics have quite a few options.
The Huns are the only faction that can't settle (all other hordes can take over settlements) and money, food and growth are a bit difficult to get right.
Climate change also has an impact, and as well as sacking settlements, you now have the option to raze the region, burning it and any settlement in it to the ground, for a growth bonus to the razing Horde.
If it's the last city of a faction, you can subjugate them to create tributary states, but they usually hate you, so don't ask any of them to join in a war.
Unit replenishment only in allied regions or when encamped as a horde. Have to be encamped to build anything, but can pick up and move your encampment and entire army somewhere else, and just carry on building where you left off next time you encamp.
Mods are still a bit limited, but no doubt they'll come.
Overall, I'm enjoying it.
--A

Didn't bother with the faction packs yet, will wait 'til they go on sale, because I only really want to play the Huns right now (and will probably only get the Celtic and Viking culture packs anyway).
But damn, playing them is tough. Spent the whole long weekend playing on "normal" which is supposed to be for people unfamiliar with TW and still struggled. Not in the battles obviously, but my economy and development.
The new Horde mechanics took me a while to get used to. Ran my first campaign into the ground in less than 30 turns, and abandoned my second in less than 50.
About 50 or so turns into my 3rd, (Attila is about 10 years old) and I'm finally getting the hang of it. 4 Turns per year, seasonal effects, etc.
No real problems, runs smoothly on mid to high graphics on my GTX 550Ti.
1 crash, which happened last night right after a 35 minute battle between 1,000 of my Hunnic Horse Archers and 5,000 odd Legionaries of the Eastern Roman Empire.
I would have beat them except for running out of ammo.

Overall, I'm enjoying it. A nice change of pace from Rome II and a different focus, which is pretty fun. Worth getting if you're a fan of the series (Which just celebrated 15 years since Shogun: Total War) but unless you're a serious fan, you can probably wait for the summer or Christmas sale.
Diplomacy is still pretty limited, but the family tree is back and intra-faction politics have quite a few options.
The Huns are the only faction that can't settle (all other hordes can take over settlements) and money, food and growth are a bit difficult to get right.
Climate change also has an impact, and as well as sacking settlements, you now have the option to raze the region, burning it and any settlement in it to the ground, for a growth bonus to the razing Horde.
If it's the last city of a faction, you can subjugate them to create tributary states, but they usually hate you, so don't ask any of them to join in a war.
Unit replenishment only in allied regions or when encamped as a horde. Have to be encamped to build anything, but can pick up and move your encampment and entire army somewhere else, and just carry on building where you left off next time you encamp.
Mods are still a bit limited, but no doubt they'll come.
Overall, I'm enjoying it.
--A