Shuram Gudatetrichef's NES Tetris Hacks and Mods
Posted: Fri Jan 15, 2016 11:00 am
Welcome to Gudatetrichef's Classic Nintendo Tetris Hacks and Mods!
I have developed something of a hobby: creating hacks and mods for NES Tetris. (I dabble with SNES, too.) My ultimate goal is to create a modified ROM of NES Tetris which features hard-drop, hold, T-spin recognition, and some sort of scoring modification.
I currently do have all of those functions in different individual ROMs, but I have not combined them all into one ROM. Here is the list of current working mods:
Hard Drop NES (this shit is the bomb-digetty)
T-Spins Count NES
Piece Swap NES ("select" swaps current piece and "next" piece)
"Masters' Edition" NES (fall rate [gravity] is harder; 1.5 falls Level 9 and up)
New Prototype (Level 29 and up new gravity rules)
And how I made the prototype.
Links and Info coming soon!
Oritinal post:
I will edit the top page as I get around to completing my writing goals.
Below I will offer a sneak peak at what is to come as I featuture a live outline for the projected front page, top page, main page, and even a special page. Events.
But first, before I get to the outline, let be dive into things. Lets start talking about how I am going to try to put this together. I want to do a How-To Article on a how to do a How-To. Let's say we start with Game Genie code. Hot to do a How-to on How to Create a Game Genie code. Terry is a curious about a Game Genie code. So Let's show us all how to do a How-To on How To Do a How-to-do.
The How-To "How To Do" is coming soon!
But first, as promised, I present a sneak peak at a sneak-a-peak! It's the outline of the future (pun intended, read ahead and get it).
The Outline will be posted below. Thanks!
(I now present the Outline.)
The Outline:
I have developed something of a hobby: creating hacks and mods for NES Tetris. (I dabble with SNES, too.) My ultimate goal is to create a modified ROM of NES Tetris which features hard-drop, hold, T-spin recognition, and some sort of scoring modification.
I currently do have all of those functions in different individual ROMs, but I have not combined them all into one ROM. Here is the list of current working mods:
Hard Drop NES (this shit is the bomb-digetty)
T-Spins Count NES
Piece Swap NES ("select" swaps current piece and "next" piece)
"Masters' Edition" NES (fall rate [gravity] is harder; 1.5 falls Level 9 and up)
New Prototype (Level 29 and up new gravity rules)
And how I made the prototype.
Links and Info coming soon!
Oritinal post:
I will edit the top page as I get around to completing my writing goals.
Below I will offer a sneak peak at what is to come as I featuture a live outline for the projected front page, top page, main page, and even a special page. Events.
But first, before I get to the outline, let be dive into things. Lets start talking about how I am going to try to put this together. I want to do a How-To Article on a how to do a How-To. Let's say we start with Game Genie code. Hot to do a How-to on How to Create a Game Genie code. Terry is a curious about a Game Genie code. So Let's show us all how to do a How-To on How To Do a How-to-do.
The How-To "How To Do" is coming soon!
But first, as promised, I present a sneak peak at a sneak-a-peak! It's the outline of the future (pun intended, read ahead and get it).
The Outline will be posted below. Thanks!
(I now present the Outline.)
The Outline:
Code: Select all
Ideas for Words that May be Important
For the TC Forum:
Extra Special Preview Outline Sorts
(An Outline Special)
*extra special outline, in other words*
A. Write Articles for created "Written Articles"
1. Write Articles about "stuff"
2. Write Articles about "things"
3. Write Articles about ROMs
4. Write How-To Articles about "How to" Game Genie Code-creation "How-To" Format
5. How-To's and Idea and suggestions requests about how to present How-To Articles
B. Front Page
1. What you see is what you get
2. You ain't seen nuthin' yet
3. Front Page: it's the Top Page
4. Boo-Yah
5. Bit*hes
C. Tope Page Detail
1. Links
a. refer to "B."
2. Links down below
a. refer to "B."
b. links to make easy jumps to future posts with pertinent information
3. Introduction of myself
a. I am a living turtle spirit
b. Release your inner demon
c. Now know that I am a living spirit of crabs and bugs
4. Ideas?
a. please offer your ideas
b. please refer to "B."
5. Suggestions?
a. please offer suggestions
b. please offer alternatives
c. please offer advice
d. please refer to "B."
6. Counts?
a. please count
b. please count me in
c. tetris piece counters
d. count me out
e. count back alphabetically to "B."
D. Spirituality: the Meat and Potatoes of Tetris' Bright Ideas
1. Tetris God. Period.
B. Inner God
E. Reflection of Inner Self
a. what mood is your spirit in
b. do you have any more bright ideas?
c. what doesn't work
d. what really doesn't work
e. is the outcome of your game pre-determined if you never misdrop or hesitate?
f. why oh why did I wait for the longbar
4. Tetris Masters are Time-Travellers
a. seriously
b. think about it
c. ultimate spirituality requires time-travel