Baldur's Gate 3
Posted: Tue Aug 20, 2024 6:53 am
Okay, I've been back a few pages and I can't find anything on this game, so I assume it's safe to start a designated thread.
I'm about, mmm, twenty hours in, but the first ten were just completely lost in bumbling around in a completely lost way, during which I had absolutely no clue as to what I was doing (or indeed why I was doing it). But slowly, slowly, I'm starting to get it. And the 'it' is looking very much like it's going to be worth the getting.
Let's start from scratch.
BG3 is an rpg designed around a tabletop system of gaming - specifically that of the Dungeons and Dragons 5th Edition Rules - and attempts to replicate the tabletop experience as closely as it's possible to do, on a screen.
You get to either play a specific character from a list of pre-prepared types (you get about a dozen to choose from), or you can build your own character from scratch, setting class's and abilities as you will. In game, you will have a group of 4 assistants who roam with you, and these will be chosen from the same dozen that you could have chosen your pre-built character from.
This is a fantasy rpg set in the Forgotten Realms universe, that some may remember from novelisations back in the what, eighties and nineties. I was not aware of this until I began to discover similarities between my in game character (a Drow) and a character named Drizzt Do'Urden who had been the central protagonist of a series I'd read in the past. It was a nice discovery.
The game plays as a dice rolled tabletop game, but with much of the dice-rolling done by the game's AI behind the scenes. When you feel that the game is cheating you (when you've just failed to shoot an enemy in the face from 2 feet away, say) you can, I'm told, actually pull up all the data that led to your missing - the abilities and relative strengths of each character, the luck element of any action etc, etc - and you will see that the game is playing fair. Mostly, saying in combat, you don't see the dice rolls, but in dialogue choices - and much depends on what choices you make - you will do so, and even get to possibly alter the results by electing to add in limited use advantages or whatever, to beat an otherwise superior opponent in terms of abilities.
Use of the map is crucial to navigation of the world, and huge sections become available or not, depending on the choices you have made and the spells you have available. An example would be that you might find a mouse-hole in a corner, and if you don't got a shrinking spell you ain't going in. The replayability of this game is tremendous given that so much of how it progresses is dependent upon your own character choice and the answers you give in dialogue. You may for example, by a 'wrong' answer kill Strider in the Prancing Pony in Bree (not really, but you get my drift) and in one swoop Aragorn dissapears from TLOTR. Except that it isn't wrong if you do. It's just your game.
As I say, I'm only barely scratching the surface, but I've got a good feeling about this. It isn't Skyrim. It's totally different. But I suspect that if I stick with it, if I take the trouble to learn the intricacies of the game, I could be in for a comparable gaming experience. And that is no small thing!
I'm about, mmm, twenty hours in, but the first ten were just completely lost in bumbling around in a completely lost way, during which I had absolutely no clue as to what I was doing (or indeed why I was doing it). But slowly, slowly, I'm starting to get it. And the 'it' is looking very much like it's going to be worth the getting.
Let's start from scratch.
BG3 is an rpg designed around a tabletop system of gaming - specifically that of the Dungeons and Dragons 5th Edition Rules - and attempts to replicate the tabletop experience as closely as it's possible to do, on a screen.
You get to either play a specific character from a list of pre-prepared types (you get about a dozen to choose from), or you can build your own character from scratch, setting class's and abilities as you will. In game, you will have a group of 4 assistants who roam with you, and these will be chosen from the same dozen that you could have chosen your pre-built character from.
This is a fantasy rpg set in the Forgotten Realms universe, that some may remember from novelisations back in the what, eighties and nineties. I was not aware of this until I began to discover similarities between my in game character (a Drow) and a character named Drizzt Do'Urden who had been the central protagonist of a series I'd read in the past. It was a nice discovery.
The game plays as a dice rolled tabletop game, but with much of the dice-rolling done by the game's AI behind the scenes. When you feel that the game is cheating you (when you've just failed to shoot an enemy in the face from 2 feet away, say) you can, I'm told, actually pull up all the data that led to your missing - the abilities and relative strengths of each character, the luck element of any action etc, etc - and you will see that the game is playing fair. Mostly, saying in combat, you don't see the dice rolls, but in dialogue choices - and much depends on what choices you make - you will do so, and even get to possibly alter the results by electing to add in limited use advantages or whatever, to beat an otherwise superior opponent in terms of abilities.
Use of the map is crucial to navigation of the world, and huge sections become available or not, depending on the choices you have made and the spells you have available. An example would be that you might find a mouse-hole in a corner, and if you don't got a shrinking spell you ain't going in. The replayability of this game is tremendous given that so much of how it progresses is dependent upon your own character choice and the answers you give in dialogue. You may for example, by a 'wrong' answer kill Strider in the Prancing Pony in Bree (not really, but you get my drift) and in one swoop Aragorn dissapears from TLOTR. Except that it isn't wrong if you do. It's just your game.
As I say, I'm only barely scratching the surface, but I've got a good feeling about this. It isn't Skyrim. It's totally different. But I suspect that if I stick with it, if I take the trouble to learn the intricacies of the game, I could be in for a comparable gaming experience. And that is no small thing!