Open-Ended or Linear?
Posted: Fri Feb 11, 2005 2:20 pm
So, which do you prefer?
Mind you, the games in the poll are just examples.
For those who have no idea what I'm talking about, an open ended game is the sort that lets you craft your own experience in it, do your own thing in a world of their making. You're often the one faced with decision-making and structure is frowned upon, for the most part. Kind of the Burger King 'Have It Your Way" of gaming.
In a linear game, things are mapped out so that you experience them in a certain order. As opposed to a "web" of experience, it's a "line" of them. This line may branch a bit sometimes, but you're still forced to watch it in sequential order. The advantage of this is that if the maker of the game has a message to delever, he can do so very concisely, at the cost of allowing the user to make decisions.
There's also games that fall roughly in the middle, like, say, FarCry. Each mission is a very open and dynamic environment with a lot of freedom, but you still have to face things in a very sequential order.
Personally, I prefer open-ended games IF the experience is fleshed out well. If it's shallow, then a linear game is better, as they can tell an experience that's exactly what the maker intended. But most of the time, I like doing my own thing. =P
Mind you, the games in the poll are just examples.
For those who have no idea what I'm talking about, an open ended game is the sort that lets you craft your own experience in it, do your own thing in a world of their making. You're often the one faced with decision-making and structure is frowned upon, for the most part. Kind of the Burger King 'Have It Your Way" of gaming.
In a linear game, things are mapped out so that you experience them in a certain order. As opposed to a "web" of experience, it's a "line" of them. This line may branch a bit sometimes, but you're still forced to watch it in sequential order. The advantage of this is that if the maker of the game has a message to delever, he can do so very concisely, at the cost of allowing the user to make decisions.
There's also games that fall roughly in the middle, like, say, FarCry. Each mission is a very open and dynamic environment with a lot of freedom, but you still have to face things in a very sequential order.
Personally, I prefer open-ended games IF the experience is fleshed out well. If it's shallow, then a linear game is better, as they can tell an experience that's exactly what the maker intended. But most of the time, I like doing my own thing. =P