Fist and Faith wrote:Yeah, let's see a list. It would be outrageously fun to find out you have something big!
OTOH, I've only been at at for a short time, and I just happened to tell a friend who I haven't spoken to in a couple years. He reminded me that he and I had tried to play it years ago. He was planning to move to California, and wanted to see if it looked like a company he'd apply to when he got there. We probably didn't try to play for more than an hour, then put them away. I had him read the cards to me, but there wasn't anything worth much. Fireball was probably the biggest, so...
TPK, I'll check out your deck later. I don't know all those cards, so I have to look them up before I know what you have.
At the moment, aside from the Serra Avatar decks I'm working on, I'm trying to work a Mycosynth Lattice deck, with either a lot of artifact destruction cards after I turn all my opponent's stuff into artifacts - or Leonin Abunas, True Believer, Platinum Angel, and Darksteel Forge to make me nearly unhurtable. Tooth & Nail should help with that, since the Lattice makes all mana colorless. In either case, Memnarch too.
A list would indeed be interesting!
There's supposedly a very, very good deck that uses Mycosynth Lattice and March of the Machines to kill off everything while you have a Darksteel Gargoyle in play. It uses control to stall until you can set it up... Essentially, play March, then Lattice, that nukes lands and such (March turns all artifacts into creatures with power/toughness equal to the CMC, and Mycosynth Lattice makes everything an artifact. Uh-oh! Lands turn into 0/0 artifact creatures, and die.)
My deck--by the way--is kind of...uh...
It doesn't make much sense until you actually realize what it *does*
Here is an example by me goldfishing it! (When one goldfishes a deck, the "opponent" generates a 2/2 vanilla creature each turn.)
This makes the assumption that I'm playing this thing for maximum reasonable speed with little/no time for disruption. Against more control-based decks, I would slow it down in order to accomodate such.
Opening Hand is Survival of the Fittest, Forest, Forest, Goblin Sharpshooter, Llanowar Elves, Priest of Titania, Mountain (a realistic one, as I'm goldfishing this out right in front of me as I type this)
Goldfish Turn: Cards on board: None.
generate 2/2
Turn 1:
Cards on board: None.
Cards in hand: Survival of the Fittest, Forest, Forest, Goblin Sharpshooter, Llanowar Elves, Priest of Titania, Mountain
Good hand, but I've seen much better.
Draw: Elvish Lyrist
Drop forest, play Llanowar Elves
Goldfish Turn:
Cards on board: 2/2
generate 2/2, attack with 2/2, goes unblocked to drop me to 18
Turn 2:
Cards on board: Forest, Llanowar Elves
Cards in hand: Survival of the Fittest, Forest, Goblin Sharpshooter, Elvish Lyrist, Priest of Titania, Mountain
Draw: Gorilla Shaman
Drop forest, tap both Forests tap Elves to bring out Priest and Lyrist
Goldfish Turn:
Cards on board: 2/2, 2/2
generate 2/2, attack with two 2/2, goes unblocked to drop me to 14
Turn 3:
Cards on board: Forest, Forest, Llanowar Elves, Elvish Lyrist, Priest of Titania
Cards in hand: Survival of the Fittest, Goblin Sharpshooter, Mountain
Draw: Wasteland
Drop mountain, tap Llanowar/Forest to play Survival, tap Priest to pitch Shaman for Anger, then Anger for Priest of Titania. (1 floating). Tap Mountain to play Priest. Tap Priest to pitch Sharpshooter for Genesis, Squee for Timberwatch, tap remaining Forest (2 floating) to play Timberwatch. Attack with Lyrist, pumping to 6/6 with Timberwatch before combat damage is dealt.
Oppenent blocks with 2/2, leaving them at 20
Goldfish Turn:
Cards on board: 2/2, 2/2
generate 2/2, attack with two 2/2, goes unblocked to drop me to 12
Turn 4:
Cards in play: 2x Forest, 2x Priest of Titania, Timberwatch Elf, Llanowar Elves, Elvish Lyrist, Survival of the Fittest
Cards in hand: Wasteland
Draw: Eternal Witness
During upkeep, tap Llanowar, Forest, Mountain to return Gorilla Shaman to hand; return Squee
Cards in hand: Gorilla Shaman, Squee, Eternal Witness, Wasteland
Tap Priest, Pitch Squee for Quirion Ranger, drop Quirion Ranger (3 floating), pitch Shaman for Masticore, (2 floating), tap second Priest (8 floating) to play Masticore (4 floating), play Witness to return Squee, pitch Squee (0 floating) for Llanowar Elves, tap Forest to play.
Swing with Masticore, Witness, Lyrist, Llanowar Elves, Quirion Ranger.
Opponent blocks Masticore.
Tap Timberwatch to pump Qurion Ranger to 9/9, return Forest to untap Timberwatch, tap Timberwatch to pump Witness to 10/9
21 damage to opponent's dome, 4 to goldfish, game.
So, it's kinda silly!
![Very Happy :D](./images/smilies/icon_biggrin.gif)