The warring land - game(2)
Moderators: Orlion, kevinswatch
The warring land - game(2)
Ok, the council has spoken, heres an ouline of the action taken...
1. The present Lands drop force will split into 2 groups of 3000 and 2000
the 3000 will make traps for foul and watch for Fouls army. The 2000 will hide at the collosus.
2.10000 warriors -4000 on horses will march from revlestone split into 2 5000 groups, all the horses will go with the group heading to set up north of morinmoss, the other group will go to mount thunder.
3. 1 lord is with the lands drop forces, 1 with each of the marching warward, and one will go to the plains of Ra; this leaves 2 at revlestone.
4. small groups from the landsdrop forces will go to ask for assistance from th giants and the Ramen.
SO HERE'S WHAT HAPPENED... (sorry about the ample size of this post)
At once the forces began to rush to their new positions. the forces left Revlestone. After only 2 days the lands drop forces had succesfully grouped and were preparing traps/digging themselves in. By the fith day the Revlestone forces were half way to Andelain, there they split into their respective groups, the force heading to Morrinmoss doubled warriors on some of the strongest horses so that nonfe walked - this way they were able to shoot away towards Andelain at a great pace; the other group marched towards the north of Andelain. But on the sixth day a message was recieved from the lord at lands drop, the despisers army was marching; They headed directly west towards Lands drop. The marching forces hurried their pace but they would not be in position when the fighting started. From first sight the Despisers army appeared to be no larger than 25000; as they past the shattered hills the best sighted could tell that the army was made up of urviles and cavewrights. On the ninth day word returned from the plains of Ra; the Ramen had agreed to defend the areas around Ra and backup the warward, no word had been recieved from the seareach force. The morrinmoss force was midwest Andelain and the mount thunder force was just entering the hills.
On the eleventh day - today - the despisers force began to climb Lands drop. The warward are now holding them off with traps as best they can,
but the enemy is making progress.
We must amend our straagy to cater for this early attack, the concil will be open until wednesday, you know what I ask of you; Please now more than ever the land needs your strategical help - if we don't think of something there may not be a warward to command.
----Warmark Hierachy----
1. The present Lands drop force will split into 2 groups of 3000 and 2000
the 3000 will make traps for foul and watch for Fouls army. The 2000 will hide at the collosus.
2.10000 warriors -4000 on horses will march from revlestone split into 2 5000 groups, all the horses will go with the group heading to set up north of morinmoss, the other group will go to mount thunder.
3. 1 lord is with the lands drop forces, 1 with each of the marching warward, and one will go to the plains of Ra; this leaves 2 at revlestone.
4. small groups from the landsdrop forces will go to ask for assistance from th giants and the Ramen.
SO HERE'S WHAT HAPPENED... (sorry about the ample size of this post)
At once the forces began to rush to their new positions. the forces left Revlestone. After only 2 days the lands drop forces had succesfully grouped and were preparing traps/digging themselves in. By the fith day the Revlestone forces were half way to Andelain, there they split into their respective groups, the force heading to Morrinmoss doubled warriors on some of the strongest horses so that nonfe walked - this way they were able to shoot away towards Andelain at a great pace; the other group marched towards the north of Andelain. But on the sixth day a message was recieved from the lord at lands drop, the despisers army was marching; They headed directly west towards Lands drop. The marching forces hurried their pace but they would not be in position when the fighting started. From first sight the Despisers army appeared to be no larger than 25000; as they past the shattered hills the best sighted could tell that the army was made up of urviles and cavewrights. On the ninth day word returned from the plains of Ra; the Ramen had agreed to defend the areas around Ra and backup the warward, no word had been recieved from the seareach force. The morrinmoss force was midwest Andelain and the mount thunder force was just entering the hills.
On the eleventh day - today - the despisers force began to climb Lands drop. The warward are now holding them off with traps as best they can,
but the enemy is making progress.
We must amend our straagy to cater for this early attack, the concil will be open until wednesday, you know what I ask of you; Please now more than ever the land needs your strategical help - if we don't think of something there may not be a warward to command.
----Warmark Hierachy----
- Kinslaughterer
- The Gap Into Spam
- Posts: 2950
- Joined: Fri Jul 04, 2003 3:38 am
- Location: Backwoods
I can make two suggestions.
Plan #1 First, the Landsdrop force can make a slow tactical retreat SW. At that point the Colossus forces should be sent NW along Landsdrop to attack the enemy's presumed unsuspecting flank then the retreating force can turn on the attackers. This skirmish should buy the Warward suitable time to take up positions. I'll lose my guerilla force but it may be necessary. Once a reasonable time has passed the two units can each retreat but in different directions. Hopefully it evens divides Foul's army. The Landsdrop force will go W just above Morinmoss and join the hopefully entrenced Warward. Meanwhile the Colossus force will ride S to Landrider and skirt the Plains of Ra drawing on Ramen aid if necessary (the horses are probably worn out by now)
Plan #2 is a gamble. The Landsdrop force will again retreat slowly but to the S. They must have Foul's army follow at all costs. Once they reach the Northern arm of Landrider, they will follow it West. Meanwhile the marching Warward will move S. The Morinmoss unit will stop at the hills S of the forest and N of the source of the river. The Colossus unit will cut off supplies and harass the rear of Fouls force. The Mt. Thunder force must send its horseman S along the Black River and skirt eastern Morinmoss and attack the flank of Fouls force. The troops left on foot will proceed to Landsdrop and prepare to anihilate the hopefully fleeing army and set traps and such for the next one...
Plan #1 First, the Landsdrop force can make a slow tactical retreat SW. At that point the Colossus forces should be sent NW along Landsdrop to attack the enemy's presumed unsuspecting flank then the retreating force can turn on the attackers. This skirmish should buy the Warward suitable time to take up positions. I'll lose my guerilla force but it may be necessary. Once a reasonable time has passed the two units can each retreat but in different directions. Hopefully it evens divides Foul's army. The Landsdrop force will go W just above Morinmoss and join the hopefully entrenced Warward. Meanwhile the Colossus force will ride S to Landrider and skirt the Plains of Ra drawing on Ramen aid if necessary (the horses are probably worn out by now)
Plan #2 is a gamble. The Landsdrop force will again retreat slowly but to the S. They must have Foul's army follow at all costs. Once they reach the Northern arm of Landrider, they will follow it West. Meanwhile the marching Warward will move S. The Morinmoss unit will stop at the hills S of the forest and N of the source of the river. The Colossus unit will cut off supplies and harass the rear of Fouls force. The Mt. Thunder force must send its horseman S along the Black River and skirt eastern Morinmoss and attack the flank of Fouls force. The troops left on foot will proceed to Landsdrop and prepare to anihilate the hopefully fleeing army and set traps and such for the next one...
"We do not follow maps to buried treasure, and remember:X never, ever, marks the spot."
- Professor Henry Jones Jr.
"Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."
https://crowcanyon.org/
support your local archaeologist!
- Professor Henry Jones Jr.
"Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."
https://crowcanyon.org/
support your local archaeologist!
-
- Ramen
- Posts: 88
- Joined: Mon Sep 15, 2003 6:50 pm
- Location: US/Europe
- Forestal
- Bloodguard
- Posts: 956
- Joined: Wed Feb 19, 2003 4:22 am
- Location: Andelain
- Been thanked: 1 time
well that just takes all the fun outta the game....
lets pull a HT classic n drag them in2 their leafy dooms
:D:twisted::D:D
lets pull a HT classic n drag them in2 their leafy dooms

"Damn!!! Wildwood was unbelievably cool!!!!!" - Fist&Faith
"Yeah Forestal is the one to be bowed to!! All hail Forestal of the pantaloon intelligencia!" - Skyweir
I'm not on the Watch often, but I always return eventually.
"Yeah Forestal is the one to be bowed to!! All hail Forestal of the pantaloon intelligencia!" - Skyweir
I'm not on the Watch often, but I always return eventually.
Alright, I'll bite on this one. I'm joining in the Illearth War as one of the power groups. I'm taking the Bloodguard.
- At the command of First Mark Korik, the 500 Bloodguard at Revelstone immediately summon their Ranyhim mounts.
- 400 of the Bloodguard ride out from Revelstone, leaving 100 behind to protect Lord's Keep in case of a surprise assault unforeseen by the Bloodguard. (Note: these Bloodguard immediately begin pressing all able bodied men and women in the Revelstone area into militia service, rapidly creating a force of tens of thousands of militia. Only if the Lords directly object do they cease this operation: protests by the native people are ignored, and any forcible opposition is immediately crushed.)
- 50 of the Bloodguard and Raynhim fan out to the north, west, and south, and east of Grimmerdhore. After that, nothing comes out or goes into the Forest without observation. Enemy scouts coming out of Grimmerdhore are slaughtered. Enemy forces coming out of Grimmerdhore are monitored. (It is unlikely, though, that enemy forces emerge.)
- 350 Bloodguard and Raynhim invade Grimmerdhore, leading an all out assault on the Kresh and Ur-Viles entrenched within the Forest. This is the equivalent of an assault on the Forest by 21,000 warriors of the Warward (see below.)
- After the 350 invading Bloodguard and 350 Raynhim have slaughtered enough of the enemy to draw the full wrath of the thousands of Kresh and hundreds of Ur-Viles in Grimmerdhore upon them, and these enemy forces are massed and on the move westward, the Bloodguard retreat swiftly from the Forest to the west.
- Several Bloodguard, in a prearranged sacrifice, begin forest fires to the north, east, and south of the massed enemy force. This has one of two effects: 1: it either awakens Grimmerdhore fully, in which case the enemy forces is slaughtered by the Forest, along with the sacrificial Bloodguard, or 2: the fire drives the massed enemy out of the western side of the Forest. (1 seems much more likely, considering the short story Gildenfire.)
- If the Forest slaughters the enemy, and kills the Bloodguard who started the fire, the situation is ended. And Grimmerdhore is now impassible to both sides. Revelstone is now warded by Grimmerdhore, since enemy forces must deter hundreds of miles around it. This is the situation desired by the Bloodguard.
- If the Forest does not awaken, the 350 Bloodguard and 350 Raynhim (minus small casualties) retreat to prepared ground where thousands of peasant levies of Stonedowner and Woodhelvenin have been mustered (mustered forcibly, if they refused peaceful conscription.) When the Kresh and Ur-Viles emerge from the burning forest, peasant archers rain arrows and stones on them by the thousands. Prairie fires are set to panic the Kresh and reduce the options of the Ur-Viles. Pit traps harry the attackers. Finally, when the Kresh and Ur-Viles attack the fortified positions, the Bloodguard, Raynhim, and peasant allies slaughter them. After the battle is done, more forest fires are set to ensure that Grimmerdhore will remain impassible for weeks to come as the Forest burns (or, awakens and puts itself out.) Grimmerdhore is thus impassible to both sides in this scenario.
When the people of the Land protest the burning of Grimmerdhore, Korik coldly tells them to take the matter up with the Lords. The Vow of the Bloodguard is to protect Lord's Keep and the Lords, not Grimmerdhore.
- The Bloodguard send all their slain upon their Raynhim to the Westron Mountains. They require an equal number of Bloodguard come from Revelstone to replace their losses, knowing these Bloodguard will quickly be replaced at Revelstone by new recruits from their Homeland.
- The Bloodguard know thousands of their own kind are ready to respond as replacements for losses. Thus, even if all 500 Bloodguard were somehow killed, they would all be replaced, over and over, for perhaps dozens of times. And if dozens of replacements - dozens of turnovers of the entire Bloodguard contingent - are the price required to see the Vow fulfilled, then so be it. Riding out from Revelstone to aid in the war counts as protecting Revelstone and the Lords, and keeping the Vow.
- Any one Bloodguard is the equal of 30 warriors of the Warward, and one Raynhim is almost as potent. (This is implicitly stated by Mhoram in LFB.) Therefore, 400 Bloodguard and 400 Raynhim are the effective equal of 24,000 warriors of the Warward. A fact they know well.
- Some of the Bloodguard scouts are returned by now, the fire having being a signal to ride back. They present information on the North Plains, Landsdrop, and areas east of burning Grimmerdhore. They carry information from the native inhabitants of those regions, where their scouting did not take them personally (and, of course, all the people of the North Plains are on high alert, and have their own scouts watching Landsdrop and the Lower Land, as well as Mount Thunder and Grimmerdhore.)
- Assuming the Bloodguard scouts report no assaulting force north of burning Grimmerdhore or preparing to pass north around burning Grimmerdhore, the Bloodguard prepare to ride southeast toward the approaching war.
Bannor ABSOLUTELY REFUSES to reveal any secrets to Covenant or High Lord Elena, thus preventing them from reaching the Earthblood.
The Bloodguard know that Knowledge Unearned Always Turns on the Wielder. The Bloodguard know the Lords have not even earned the Second Ward, much less the Seventh, and they are not constrained by Kevins' messenger to obedience. The Bloodguard know the Lords have fallen into folly to even seek out the Seventh Ward, and in no way will they endanger the Lords by approving that folly and furthering it.
Thus, the life of High Lord Elena is preserved, the Staff of Law is preserved, the Law of Death is not broken, and the location of the Earthblood remains known but unaccessible ... until the Lords earn the knowledge and thus the right to seek it out, and the Bloodguard will then give them their secret knowledge.
- At the command of First Mark Korik, the 500 Bloodguard at Revelstone immediately summon their Ranyhim mounts.
- 400 of the Bloodguard ride out from Revelstone, leaving 100 behind to protect Lord's Keep in case of a surprise assault unforeseen by the Bloodguard. (Note: these Bloodguard immediately begin pressing all able bodied men and women in the Revelstone area into militia service, rapidly creating a force of tens of thousands of militia. Only if the Lords directly object do they cease this operation: protests by the native people are ignored, and any forcible opposition is immediately crushed.)
- 50 of the Bloodguard and Raynhim fan out to the north, west, and south, and east of Grimmerdhore. After that, nothing comes out or goes into the Forest without observation. Enemy scouts coming out of Grimmerdhore are slaughtered. Enemy forces coming out of Grimmerdhore are monitored. (It is unlikely, though, that enemy forces emerge.)
- 350 Bloodguard and Raynhim invade Grimmerdhore, leading an all out assault on the Kresh and Ur-Viles entrenched within the Forest. This is the equivalent of an assault on the Forest by 21,000 warriors of the Warward (see below.)
- After the 350 invading Bloodguard and 350 Raynhim have slaughtered enough of the enemy to draw the full wrath of the thousands of Kresh and hundreds of Ur-Viles in Grimmerdhore upon them, and these enemy forces are massed and on the move westward, the Bloodguard retreat swiftly from the Forest to the west.
- Several Bloodguard, in a prearranged sacrifice, begin forest fires to the north, east, and south of the massed enemy force. This has one of two effects: 1: it either awakens Grimmerdhore fully, in which case the enemy forces is slaughtered by the Forest, along with the sacrificial Bloodguard, or 2: the fire drives the massed enemy out of the western side of the Forest. (1 seems much more likely, considering the short story Gildenfire.)
- If the Forest slaughters the enemy, and kills the Bloodguard who started the fire, the situation is ended. And Grimmerdhore is now impassible to both sides. Revelstone is now warded by Grimmerdhore, since enemy forces must deter hundreds of miles around it. This is the situation desired by the Bloodguard.
- If the Forest does not awaken, the 350 Bloodguard and 350 Raynhim (minus small casualties) retreat to prepared ground where thousands of peasant levies of Stonedowner and Woodhelvenin have been mustered (mustered forcibly, if they refused peaceful conscription.) When the Kresh and Ur-Viles emerge from the burning forest, peasant archers rain arrows and stones on them by the thousands. Prairie fires are set to panic the Kresh and reduce the options of the Ur-Viles. Pit traps harry the attackers. Finally, when the Kresh and Ur-Viles attack the fortified positions, the Bloodguard, Raynhim, and peasant allies slaughter them. After the battle is done, more forest fires are set to ensure that Grimmerdhore will remain impassible for weeks to come as the Forest burns (or, awakens and puts itself out.) Grimmerdhore is thus impassible to both sides in this scenario.
When the people of the Land protest the burning of Grimmerdhore, Korik coldly tells them to take the matter up with the Lords. The Vow of the Bloodguard is to protect Lord's Keep and the Lords, not Grimmerdhore.
- The Bloodguard send all their slain upon their Raynhim to the Westron Mountains. They require an equal number of Bloodguard come from Revelstone to replace their losses, knowing these Bloodguard will quickly be replaced at Revelstone by new recruits from their Homeland.
- The Bloodguard know thousands of their own kind are ready to respond as replacements for losses. Thus, even if all 500 Bloodguard were somehow killed, they would all be replaced, over and over, for perhaps dozens of times. And if dozens of replacements - dozens of turnovers of the entire Bloodguard contingent - are the price required to see the Vow fulfilled, then so be it. Riding out from Revelstone to aid in the war counts as protecting Revelstone and the Lords, and keeping the Vow.
- Any one Bloodguard is the equal of 30 warriors of the Warward, and one Raynhim is almost as potent. (This is implicitly stated by Mhoram in LFB.) Therefore, 400 Bloodguard and 400 Raynhim are the effective equal of 24,000 warriors of the Warward. A fact they know well.
- Some of the Bloodguard scouts are returned by now, the fire having being a signal to ride back. They present information on the North Plains, Landsdrop, and areas east of burning Grimmerdhore. They carry information from the native inhabitants of those regions, where their scouting did not take them personally (and, of course, all the people of the North Plains are on high alert, and have their own scouts watching Landsdrop and the Lower Land, as well as Mount Thunder and Grimmerdhore.)
- Assuming the Bloodguard scouts report no assaulting force north of burning Grimmerdhore or preparing to pass north around burning Grimmerdhore, the Bloodguard prepare to ride southeast toward the approaching war.
Bannor ABSOLUTELY REFUSES to reveal any secrets to Covenant or High Lord Elena, thus preventing them from reaching the Earthblood.
The Bloodguard know that Knowledge Unearned Always Turns on the Wielder. The Bloodguard know the Lords have not even earned the Second Ward, much less the Seventh, and they are not constrained by Kevins' messenger to obedience. The Bloodguard know the Lords have fallen into folly to even seek out the Seventh Ward, and in no way will they endanger the Lords by approving that folly and furthering it.
Thus, the life of High Lord Elena is preserved, the Staff of Law is preserved, the Law of Death is not broken, and the location of the Earthblood remains known but unaccessible ... until the Lords earn the knowledge and thus the right to seek it out, and the Bloodguard will then give them their secret knowledge.