Pantheon: The Third Age - Rules and Comments Thread
Moderator: Xar
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*stifling the giggles*Brid wrote:Brid would like to point out that Brid considers 'Allfather' to be inappropriate, and that from now on, Brid will refer to The Overgod, The Absolute, The Supreme, The Tyrant, or The Lurker in the Mists, depending on situation and Brid's state of mind.
...sorry AllFather...

Well, I can't speak on behalf of the rest of the players on the forum. But as I understand it, you're not forbiding us denying you access, you just want to make sure we accept the consequences of doing so, correct?Therefore, I request access to the forum of all Courts, so that I may know what is going on. If I am not given this access, then I do not want to listen to players complaining that their actions didn't go as they had planned with the other deities. I hope I made myself clear.
I only say this because I do not wish to speak on behalf of people who's opinions I don't know. We'll probably decide as a court, unless you change it to an enforced rule. *shrug*
I am of both minds here. While I agree that the GM should not be kept in the dark, if there are going to be NPC deities here, I would prefer that the person playing them have no knowledge whatsoever of plans they are not included in. Please don't take this as an insult against your ability to keep OOC information, OOC. But The subconscious is a hard thing to controll.
Anyway, I'll bring it up in the forum and see what the court decides.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
Okay, so it looks like we're split mostly in the middle, the main question being whether or not there is going to be NPC deities this time around. With so many PCs, I can't see a need for them, but if you have a set answer now it would speed up figuring out the vote for Sunset court.
ALSO I have a question. At the end of the Divine Right summary rule thingy it says:
ALSO I have a question. At the end of the Divine Right summary rule thingy it says:
Can you explain this a different way? Cause it confuses me.Any deity can draw power from the Divine Right, at the cost of depleting the pool of a similar amount ofDRPs until year's end.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
I think we all know my feelings about NPC deities, for what they're worth. I'm against them.
As for that last, it looks like the Divine Right is only replenished every year (4 turns) and if you use from it, those DRP won't be replaced until the year is up.
As for that last, it looks like the Divine Right is only replenished every year (4 turns) and if you use from it, those DRP won't be replaced until the year is up.
All Things Begin and End in Strife.
------------------------------------
Msasi Haogopi Mwiba.
The Hunter Does Not Fear Thorns
------------------------------------
Msasi Haogopi Mwiba.
The Hunter Does Not Fear Thorns
I'm not in any of the courts, and nor will my deity ever be, but I think the GM sould always be well informed of all player machinations.
My comments here should be considered generic, and not merely references to Pantheon, Xar, or any player here. This is for several reasons: Firstly, it's courteous to the person who's going to the most effort to make the game run smoothly; Secondly, it avoids possible misunderstandings which may arise because the GM doesn't know player A and player B's forces are actually meant to be aligned; Thirdly, it allows the GM to craft player ideas into the game, and to prepare necessary game mechanics which may come up, well in advance of their need; Fourthly, and most importantly, it's more fun for the GM to know what's going on.
I think it's immaterial whether the GM is running NPC factions or other deities. The GM isn't playing to win, they're just trying to run the game in the smoothest and most entertaining way possible. As such, they need to know what is going on. It may also arise that the GM is controlling a faction which is actually supposed to know everything that's going on. Or, perhaps a player succeeds in gaining intelligence on another's plans. To inform them what they know, the GM may need to be privy to the secret plans of other players.
The bottom line, I think, is it's disrespectful to keep the person running the game out of the loop. That's my 5 cents.
My comments here should be considered generic, and not merely references to Pantheon, Xar, or any player here. This is for several reasons: Firstly, it's courteous to the person who's going to the most effort to make the game run smoothly; Secondly, it avoids possible misunderstandings which may arise because the GM doesn't know player A and player B's forces are actually meant to be aligned; Thirdly, it allows the GM to craft player ideas into the game, and to prepare necessary game mechanics which may come up, well in advance of their need; Fourthly, and most importantly, it's more fun for the GM to know what's going on.
I think it's immaterial whether the GM is running NPC factions or other deities. The GM isn't playing to win, they're just trying to run the game in the smoothest and most entertaining way possible. As such, they need to know what is going on. It may also arise that the GM is controlling a faction which is actually supposed to know everything that's going on. Or, perhaps a player succeeds in gaining intelligence on another's plans. To inform them what they know, the GM may need to be privy to the secret plans of other players.
The bottom line, I think, is it's disrespectful to keep the person running the game out of the loop. That's my 5 cents.
Ahh... yes. Okay that makes sense. It was the wording that threw me off.uKulwa wrote:As for that last, it looks like the Divine Right is only replenished every year (4 turns) and if you use from it, those DRP won't be replaced until the year is up.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
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Well, when have I not disagreed with you, Xar?
No, I do not believe you should be given access. All deities communicate "behing the scenes" to some degree. Usually, it's through pm's. These kinds of sites just make it easier, since we don't have to post to everyone in whatever group it is. But I wouldn't agree to cc you when I pm someone, and wouldn't agree to let you see all my posts in the Sunset forum. Your games are truly a blast, and I enjoy them immensely. But I certainly don't agree with all of your ideas about how things should work. But it's your game, and by playing, I accept that you can do things your way. However, it doesn't mean I have to help you.
And I certainly won't complain to you if my actions didn't go as planned with the other deities. If we don't word our moves correctly, it's nobody's fault but our own.


And I certainly won't complain to you if my actions didn't go as planned with the other deities. If we don't word our moves correctly, it's nobody's fault but our own.
All lies and jest
Still a man hears what he wants to hear
And disregards the rest -Paul Simon

Still a man hears what he wants to hear
And disregards the rest -Paul Simon

Maybe I'm just arguing for the sake of it, since I'm not in any court either nor really plan to be, so feel free to ignore this:Montressor wrote:I'm not in any of the courts, and nor will my deity ever be, but I think the GM sould always be well informed of all player machinations.
Yeeesssss.....but....

The GM (I always have to correct that...I automatically type 'DM' every time.

To take the now obviously infamous example, (

I have the utmost respect for Xar...but I'm not going to tell the controller of an NPC that I'm thinking of attacking the NPC, if I were. (And this is why I don't have in-game dealings with NPC's as far as possible.) It's bad enough that he finds out my moves when I make them.

(It's war damnit...Of course I'm not allowing information to fall into the hands of a potential enemy or traitor.)
All Things Begin and End in Strife.
------------------------------------
Msasi Haogopi Mwiba.
The Hunter Does Not Fear Thorns
------------------------------------
Msasi Haogopi Mwiba.
The Hunter Does Not Fear Thorns
Thats a good point. Almost all of my plans went on through PM's. VERY rarely did I make any ideas I had public. My public posts were ussually to explain what I did, or to yell at someone for some "evil" they had done. (Maeror, *nudgenudge*Fist and Faith wrote:All deities communicate "behing the scenes" to some degree. Usually, it's through pm's.

Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
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precisely.And I certainly won't complain to you if my actions didn't go as planned with the other deities. If we don't word our moves correctly, it's nobody's fault but our own.
yep.I have the utmost respect for Xar...but I'm not going to tell the controller of an NPC that I'm thinking of attacking the NPC, if I were. (And this is why I don't have in-game dealings with NPC's as far as possible.) It's bad enough that he finds out my moves when I make them.
good posts, gentlemen.
:EDIT: (win can be defined as "successfull play, individual to each player")
Thats my issue with NPC's though. If the GM isn't playing to win, the NPC might be. Or at least, to help/hinder some of the players who ARE trying to win. In either case, it takes the GM from a disconnected and neutral viewpoint, which is where the GM belongs.
:EDIT:
At least, specifically in Pantheon. In games like DnD, NPC's help move the players along in plot. Which is why I had no problem with Nephirthos. It was a bad guy, not a fellow deity.
I'm in between. I think it's courteous to include him in the plots, but I also don't think it's []iuncourteous[/i] NOT to include him.Montressor wrote:My comments here should be considered generic, and not merely references to Pantheon, Xar, or any player here. This is for several reasons: Firstly, it's courteous to the person who's going to the most effort to make the game run smoothly;
Now THAT is a viable problem, but not one caused by this particular example. (again to beat a dead horse) the betrayal of Nor took place without Xar's knowledge, and was perfectly within game mechanics. It was underhanded and pissed off the player, but it wasn't illegal. As to secret alliance and such, things like that should always be included in turn as long as it's affecting the way the world is being run.Montressor wrote:Secondly, it avoids possible misunderstandings which may arise because the GM doesn't know player A and player B's forces are actually meant to be aligned;
Same as above. Ideas and the such should be worked out with Xar ahead of time (if possible) and should always be included in turn.Montressor wrote:Thirdly, it allows the GM to craft player ideas into the game, and to prepare necessary game mechanics which may come up, well in advance of their need;
Now THAT I agree with. I just don't feel that having our forum being private will crush his enjoyment.Montressor wrote:Fourthly, and most importantly, it's more fun for the GM to know what's going on.
Montressor wrote:I think it's immaterial whether the GM is running NPC factions or other deities. The GM isn't playing to win, they're just trying to run the game in the smoothest and most entertaining way possible.
Thats my issue with NPC's though. If the GM isn't playing to win, the NPC might be. Or at least, to help/hinder some of the players who ARE trying to win. In either case, it takes the GM from a disconnected and neutral viewpoint, which is where the GM belongs.
:EDIT:
At least, specifically in Pantheon. In games like DnD, NPC's help move the players along in plot. Which is why I had no problem with Nephirthos. It was a bad guy, not a fellow deity.
Last edited by balon! on Tue Oct 30, 2007 4:40 am, edited 3 times in total.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
I think "win" in a game like Pantheon can more easily be translated to "successfull"? As in an overall gameplan? Like Nor wanting to convert the world (if that was his plan) would be "winning" I suppose. Or Adomorn taking Eiran in an iron fist, with him at the lead. That would be a "win." Or Bhakti living in peace and love.uKulwa wrote:What, there are ways to win?I don't think so...
Anybody actually trying to win? (Overall I mean, not in specific events.) (Actually, you may not want to say so...)
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
Ah, gotcha. Yeah...successfull play sounds more accurate than "win."
Last edited by uKulwa on Tue Oct 30, 2007 4:43 am, edited 1 time in total.
All Things Begin and End in Strife.
------------------------------------
Msasi Haogopi Mwiba.
The Hunter Does Not Fear Thorns
------------------------------------
Msasi Haogopi Mwiba.
The Hunter Does Not Fear Thorns
I've edited in a disclaimer, for confusions sake.uKulwa wrote:Ah, gotcha. Yeah...successfull play sounds more accurate than "win."

Last edited by balon! on Tue Oct 30, 2007 6:33 pm, edited 1 time in total.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
Of course! I always play to winuKulwa wrote: Anybody actually trying to win? (Overall I mean, not in specific events.) (Actually, you may not want to say so...)

In response to some of the comments above, I can say tht prior warning or knowledge of player machinations helps the GM and player enormously. I recently ran a WW2 island combat game called Last Men In Hell in which one of the US players was, well . . . garbage. He hadn't played anything like it before, and he struggled with the system. His orders were sometimes absurdly vague and borderline nonsensical.
As I knew - from all three US players keeping me constantly abreast of their plans - what he really wanted to do, I was able to cut him some slack and interpret his orders correctly.
Advance warning of their plans also enabled me to think of long-term military intelligence issues. Japanese and US High Commands (ie, me in both cases) could react accordingly to what might have been leaked or anticipated intelligence. Had I merely become aware of one of the side's grand schemes at the last minute reacting to it in then would have been grossly inadequate to ensure play balance. It may also have been silly ie "The US have landed on the Northern beach in overwhelming force . . . oh, and . . . yeah . . . you've suddenly got three battalions of your own paratroopers reinforcing you".
Having run games like this, I can say with confidence that they're not easy to run, and it can be a real pain to have to come up with a new rule or some balancing factor in the space between processing orders and the next turn. Players keeping their GM reasonably well-informed of their intentions is sometimes cruial to the GM runnning a smooth game.
I don't CC Lore on every PM I do in Empires, but I do send him copies f the most important messages. He knows all my grand schemes, and all the deals and alliances I have going. When I wrote the Tripartite Accord in that game, he got a copy of every draft, for instance.