Sorry Stonemaybe didnt get around to it yet give me a few days and I see where I am with it okStonemaybe wrote:Cleburne - did you start NS2????????
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Moderator: Goatkiller666
'Andelain' could become an actuality!Thirdly, anyone who has a game invite will see that Ambassador Status promises the vaguely worded 'Private Worlds'. I just wanted to say that yes, they are real. However, we have a few other features which are prioritised ahead of them. All going well, you should see Private Worlds activated towards the end of the month, if you've donated. If you haven't, stay friendly with someone who has
Ultimately, our hope for Private Worlds is that they can become a sandbox NS environment where you can create different world types (sci-fi, historic etc.). Over time, the feature-list will expand to make that a reality.
...actually, we are amused...Psychological dependency is addressed in many NS2 rehabilitation programs by attempting to teach the patient new methods of interacting in a NS2-free environment. In particular, patients are generally encouraged or required not to associate with friends who still use the addictive substance. Twelve-step programs encourage addicts not only to stop using NS2, but to examine and change habits related to their addictions. Many programs emphasize recovery is a permanent process without culmination. For legal NS2s, complete abstention—rather than attempts at moderation, which may lead to relapse—is also emphasized ("One NS2 is too many; one hundred NS2s are not enough.") Whether moderation is achievable by those with a history of abuse remains a controversial point but is generally considered unsustainable.
- Step 1 - We admit we are powerless over our NationStates2 addiction - that our lives have become unmanageable without
- Step 2 - We believe that NationStates2 can restore us to sanity
- Step 3 - We make a decision to turn our nations over to the care of NationStates2 as we understand NationStates2
- Step 4 - We make a searching and fearless moral inventory of the BETA
- Step 5 - We admit to OMAC, to ourselves and to the NationStates2 forums the exact nature of the wrongs we find in the BETA
- Step 6 - We're entirely ready to have OMAC remove all these defects
- Step 7 - We humbly ask OMAC to remove any shortcomings
- Step 8 - We make a list of all wrongs we have encountered, and become willing to report them all
- Step 9 - We make direct reports to the developers wherever possible, except when to do so would injure them or others
- Step 10 - We continue to take inventory and when we discover shortcomings promptly report them
- Step 11 - We seek through trial and error to improve NationStates2 as we understand NationStates2, playing only for knowledge of OMACs will for us and the power to carry that out
- Step 12 - We will have a nice working game as result of these steps, we try to carry this message to other addicts, and to practice these principles in all our affairs
Hmm...Menolly wrote:...and I didn't get back my bananas...
*pout*
There are two things you should know about this stuff:
1) We never intended there to be an industry limit, we're looking into this right now. I suspect that your industries are actually there, they're just not being displayed properly. Either way this should be fixed in a couple of days and you can start as many industries as your nation can handle.
2) The equations for industry efficiency are not in the game yet, but you will get real economic penalties for not meeting your entertainment (sluggish workers), energy (slowed goods production), and transportation (inadequate goods distribution) needs. These will come in the form of your industry efficiency dipping well below your capacity to produce. If this efficiency gets below a certain threshold, your capacity will shrink. The main reason that I'm mentioning this here, is that another component to the industry efficiency rating is your population. If you don't have enough workers with the proper skills to keep an industry going, it will shrink. This means that if you have tons of industries and your work force is spread too thinly among them, you might start to lose them.
What I'm getting at: having tons of different industries is not necessarily a good thing, and a lot of big producers are going to be turned on their heads in a few weeks, and you might thank your lucky stars (and buggy databases) that you dropped a few fledgling industries. Beware the beta.
Here's a better 12-step plan...Illume Eltanin wrote:We are not amused...
...actually, we are amused...Psychological dependency is addressed in many NS2 rehabilitation programs by attempting to teach the patient new methods of interacting in a NS2-free environment. In particular, patients are generally encouraged or required not to associate with friends who still use the addictive substance. Twelve-step programs encourage addicts not only to stop using NS2, but to examine and change habits related to their addictions. Many programs emphasize recovery is a permanent process without culmination. For legal NS2s, complete abstention—rather than attempts at moderation, which may lead to relapse—is also emphasized ("One NS2 is too many; one hundred NS2s are not enough.") Whether moderation is achievable by those with a history of abuse remains a controversial point but is generally considered unsustainable.
- Step 1 - We admit we are powerless over our NationStates2 addiction - that our lives have become unmanageable without
- Step 2 - We believe that NationStates2 can restore us to sanity
- Step 3 - We make a decision to turn our nations over to the care of NationStates2 as we understand NationStates2
- Step 4 - We make a searching and fearless moral inventory of the BETA
- Step 5 - We admit to OMAC, to ourselves and to the NationStates2 forums the exact nature of the wrongs we find in the BETA
- Step 6 - We're entirely ready to have OMAC remove all these defects
- Step 7 - We humbly ask OMAC to remove any shortcomings
- Step 8 - We make a list of all wrongs we have encountered, and become willing to report them all
- Step 9 - We make direct reports to the developers wherever possible, except when to do so would injure them or others
- Step 10 - We continue to take inventory and when we discover shortcomings promptly report them
- Step 11 - We seek through trial and error to improve NationStates2 as we understand NationStates2, playing only for knowledge of OMACs will for us and the power to carry that out
- Step 12 - We will have a nice working game as result of these steps, we try to carry this message to other addicts, and to practice these principles in all our affairs
Let us know what World everyone winds up on. Once World moving is enabled, we can attempt to reform Andelain...NationStates 2 has progressed in our private beta testing by leaps and bounds,
and we've finally decided that it's ready to meet the internet at large. We're
now throwing the gates wide open and letting in all the would-be players that
have had to sit on the sidelines. Welcome to NationStates 2 (Beta), you won't be
disappointed!
You'll notice that there are a few features missing from the game that were
promised from the start. Don't worry, features like War, Occupation, and
enhanced Issues are still coming, we just don't want to exclude anyone from this
quickly growing game. Once we're happy that all the main features that we've
dreamed up for NS2 are in the game, we'll remove that big beta tag and call it
official.
In the meantime, sign-up at nationstates2.com , login, and create a
nation (or two or three) however you see fit. Feel like creating a hippy
socialist state? Go for it. Want to build up a totalitarian regime and oppress
your people for the good of your nation? Give it a go. Interested in becoming an
oil producer and enacting your own stranglehold on the the world's energy
supply? We may curse your kind behind your back, but we won't stop you.
Important Note: If you've pre-registered a nation name, you *must* register with
the email address you originally used! You should then be able to create nations
with the name(s) you've pre-registered.
The NationStates 2 Team.