
Anyway, while it's all fresh in my memory, here's my tuppence worth (sorry if I get mixed up in who suggested what)
I love Variol Son's idea about showing percentages in each city/area. But we'd have to start paying Xar a wage to go Allfather full-time! I do agree with NOT being able to claim cities/areas completely, just gain influence in them by encouraging missionaries, temple-builds etc (or maybe just by affecting the environment there, eg drought, plagues). Like the idea that if a city is near a big forest, for example, it'd be more susceptible to a God of Forests.
I don't agree with anonymous playing for several reasons...
- It'd never work! And if some players guess/confide in some identities it might give them an unfair advantage.
- The comments thread would have to go. I really like the way (I think due to some comments by Montressor and Dorian) the Game thread was completely a game thread, and the Comments thread for ooc stuff and banter, in P3. It made roleplaying easier for me. And if we had no comments thread and anonymity, it would seriously impair some player's chance for game input, depending on their type of character - how would Dorian have communicated in P3 for example? And though it might seem a nonsense to most of you, Brid's way of communicating is very much a reflection of her character, takes an awful lot of work (and re-work, and re-work!) on my behalf, and not being able to communicate on the game as Stonemaybe in the Comments Thread and other Pantheon threads, would be extremely frustrating. The only alternative (it seems to me) would be to make something like he 'Hallowed Dome of Pellendra' the 'comments thread' but that died an early death in P3.
I do agree with the criticism that RL friends will be tempted to make ingame alliances - but the Courts help with this problem, and it seems to me that in P3, Xar rewards in-game alliances that are made in context of your character, and not RL. This, to me, is a huge incentive to roleplay properly!
- I disagree with coloured areas of map showing influence, that's just make it more like a game of Risk.
- It would be good (though I can't see how Xar would process) if you could gain power by followers of other gods offering up prayers to you in certain circumstances. I thought this was how it would work when I joined P2. Physical domains might become alot more attractive, as travellers through forests, over seas, etc would offer prayers to appropriate gods.
- I can't really get my head around how the time dilation (expansion?) thing would work in-game, but it seems like a good idea.
- Prophet-hood, good!
- Separate divine- and priest-based DRP. Looks too much like P3's wealth thing to me, which just slowed up processing and had to be abolished.
- Two players taking same domain - surely this would lead to those players focusing on eachother too much, to the exclusion of all else?
Regarding the P1, P2 ages being so short because of gods gaining power too quickly and destroying things...how about an in-game NPC Allfather that could stop things getting out of hand? I know it would be limiting in some ways, but it'd be more challenging for those types of gods who, let's face it, want to end an enjoyable game by 'winning' at the expense of others!