New game ideas
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- Earthfriend
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Enjoy, Earthy.Earthfriend wrote:Excellent. I'll have a read through the archived threads of the previous incarnation of this game, then, in search of inspiration. (That's right Menolly - I'm actually planning on doing some research. OMG.)
I'll apologize in advance for my poor writing you'll come across in those threads..
Hopefully, I am improving over time.
Although I know I still have a long way to go...

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Ignore her, Earthy. She's a self-hater. Only she finds her stories to be badly written. Everybody else just thinks they're sometimes quite lengthy.Menolly wrote:I'll apologize in advance for my poor writing you'll come across in those threads..
Hopefully, I am improving over time.
Although I know I still have a long way to go...
But now that I'm here... she doesn't even have to worry about that.
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You have quite some time.Goatkiller666 wrote:Professor. Montresor, sir? When's this book report on Borderlands due? (i.e. - How long do I have to read all the history before I have to come up with a character idea?)
The biggest killer to the game is whether I can have in room net access in two months. If I don't, I can't run the game.
I may start putting some information up in a few weeks or a month (maybe sooner), until then, however, you can rely off the old game threads. Any questions regarding setting, I am glad to help with. In the last few pages of the rules thread there was some history stuff that may be worth reading (regarding the RU).
My plan of approach is this: do a large map, but detail only a certain area of it. If the game is able to be played, I'll open up more areas & settlements etc. This allows me to save time, as there will be a large number of locations available at the start for players to visit/explore, and to detail all of them immediately would take too much time. A bit of uncertainty about the Waste is in the spirit of the original map in any case.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

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You really are an evil, evil creature, Goatkiller666...
Mark 9:47
And if thine eye offend thee, pluck it out: it is better for thee to enter into the kingdom of God with one eye, than having two eyes to be cast into hell...
Mark 9:47
And if thine eye offend thee, pluck it out: it is better for thee to enter into the kingdom of God with one eye, than having two eyes to be cast into hell...
Stone and Sea are deep in life,
two unalterable symbols of the world;
permanence at rest, and permanence in motion;
participants in the Power that remains.
two unalterable symbols of the world;
permanence at rest, and permanence in motion;
participants in the Power that remains.
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Thanks. I'm quite happy with it tooGoatkiller666 wrote:Wow. That's awesome.
I think Syl would be interested in your help making a map over on Acropolis, by the way.

I'm not sure if I could help Syl much, as the system I used doesn't work so well for cities. It might for a modern city, but I don't think it would for his setting.
"For the love of God, Montresor!"
"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

"Yes," I said, "for the love of God!" - Edgar Allan Poe, The Cask of Amontillado.

- Goatkiller666
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So, I've gotten through most of the original Borderlands threads. As expected, it's hella cool. And that's just with the fractured picture you get from reading the public posts. I'm sure all the nitty-gritty details that went back and forth via PM were even cooler. Would there be any way that all of those hidden details could be made public as well, since all of that would become canonical history for this new game?
So, do the WFRP rules include modern / future modules? Rules for snipers, artillery, technology of any kind, etc? I'm partial to D20 modern / D20 future, just because I know they exist. If WFRP can do the job too, all the better.
Also, way back in the day, Murrin posted a link to the Steampunk Guide to the Apocalypse. The actual book is no longer there. Anyone who can help me fill this empty gaping hole in my life would be very much appreciated. It looked hella cool all by itself.
So, do the WFRP rules include modern / future modules? Rules for snipers, artillery, technology of any kind, etc? I'm partial to D20 modern / D20 future, just because I know they exist. If WFRP can do the job too, all the better.
Also, way back in the day, Murrin posted a link to the Steampunk Guide to the Apocalypse. The actual book is no longer there. Anyone who can help me fill this empty gaping hole in my life would be very much appreciated. It looked hella cool all by itself.