*snort*[Syl] wrote:Some more food for thought -- liminality.
I should have checked here before responding to the email...
Still, a reply would still be welcome. Just so I have a little more clarity on how to go about what I'm attempting.
Moderator: [Syl]
*snort*[Syl] wrote:Some more food for thought -- liminality.
Yes, but it could seriously affect taking sacrifices if for too long.Fist and Faith wrote:So can a High Priest go to the other realms through this holy place?
Yes, but only 1 realm for 1 DSP action (regardless of how many DSP you use for that action). If you make 1 1-DSP action, you can change realms 1 time. 2 2-DSP, twice. 1 1-DSP and 1 2-DSP, twice.Can we move from realm to realm non-dsp?
Possible, sure. But I'm uncomfortable with the idea of war at all. It'd be like going to war against your brother. You'd probably have to have a really good reason.Do you believe it would be possible to wage a war against another god within the metaphorical plane, without a war occuring in the physical realm?
Probably. Players will define these things as much as I do, and I'm deliberately taking things slowly (so I don't explode any more heads like Fists')I mean, are there places, beings, within those planes?
The sky, or more likely, the players' imagination, is the limit....then what can you actually do in those realms?
You're asking me to explain the magic trick. Some things might affect, others might not. That's up to players' designs and my whims. But for now, I'm trying to keep the other realms as more or less blank slates.And secondly, how do events on the other realms impact upon the central realm (what is the connection between the realms)?
...[Syl] wrote:If Pantheon and Aesir are Disc World, I want Acropolis to be Malazan.
Fist, I am keeping this in mind from the rules...Fist and Faith wrote:Thing is, we don't understand what that experience can be, in any sense at all. What the Greek gods did in Olympus, and the Aesir did in Asgard, didn't (iirc?) do anything to or for the mortals on Earth. I could spend time and power building a replica of Shen up above. But if the Gont can't see it or interact with it, then the power is just gone.
From discussion with The Autarch privately, I am regarding the other realms as areas to experiment and take chances in. For once, I did enter one of these games with an idea in mind, and was given several options for attempting to do it. Some potentially easier and taking less power to do than others. But, those options don't fit the story I have in mind.The Autarch wrote:Another note is that I will be implementing a risk and reward system rather than using dice or other random event generators.
So, while what I want to try may not help my stats, nor necessarily even my tribe, I am being encouraged (?) to play my vision, within the rules.The Autarch wrote:True, but there could be other rewards for a more thorough approach.
I'm reading this as, vast in scope in comparison.Menolly wrote:...[Syl] wrote:If Pantheon and Aesir are Disc World, I want Acropolis to be Malazan.
Having never read either (except for the first 200 pages or so of Malazan), this comment is flying way over my head.
I suppose, but why would you want to rebuild Shen? Isn't one good enough?Fist and Faith wrote:Thing is, we don't understand what that experience can be, in any sense at all. What the Greek gods did in Olympus, and the Aesir did in Asgard, didn't (iirc?) do anything to or for the mortals on Earth. I could spend time and power building a replica of Shen up above. But if the Gont can't see it or interact with it, then the power is just gone.
Mythic Time
For the same DSP required of a similar action in present game time, a god may choose to state an action he or she took in some part of the world's early past. It cannot alter the known history or change the results of any player's previous turns, but it does not necessarily need to make perfect sense. ["If Blopadar had spider-eating, flying monkeys, why didn't he use them when the Spider Queen attacked him last turn." I guess because he forgot?].
The advantage of this is that in the very early days, the rules weren't quite set. Especially during the big war, the atheist test would have been pointless. It could also retcon the player's history to flesh out his or her background, provide depth, etc. Basically, it allows you to do some of the big bad stuff in or involving the mortal plane as you may be used to in other games while keeping the world intact.
If taking advantage of this, be sure to make it clear in your turn submission. It's your responsibility to make sure there are no kinks to the history. You may not combine mythic time actions with game time actions in the same submission. If something in the forum needs to be edited to reflect this, it is your responsibility to let me know.
Where?Shen wrote:My Locus awaits your approval.