New game idea - Prophets
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- Goatkiller666
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- Dread Poet Jethro
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- Dread Poet Jethro
- My quill pen is mightier Than the sword you drop
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That is such a shameDread Poet Jethro wrote:Insinuating
If you were her, your title'd
Be "All hail Eros"
It's not that simple
Not all of her characters
Are quite so bawdy...
I was tempted to come play
Dreams came crashing down
Monsters, they eat
Your kind of meat
And they're moving as far as they can
And as fast as they can
Your kind of meat
And they're moving as far as they can
And as fast as they can
- Goatkiller666
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Well, to give you an idea of what DPJ is referencing when he mentions Kahlida, this post and the one which follows is her "prelude"/introduction for the now defunct Vampire: the Requiem game here on the Watch. I still don't consider myself much of a writer or role player, but for some reason, Kahlida seems to have caught DPJ's attention while she was active...Ananda wrote:I'll give it a look then!

- Goatkiller666
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In a way, yes. There are two distinct styles of game here, so we'll need to describe each one.
Pantheon Style - (This includes Pantheon 3.0, Acropolis 2.0, and Inferno. Though, there hasn't been any action in Pantheon 3.0 for over a year now, but Avatar won't let me archive it.) This is a turn based system, where every period of time (3mo in Pantheon, 1mo in Acropolis, 10yrs in Inferno) the players all submit what they want their characters to do, and the GM takes all of those submissions and massages them into results for everybody. It's very free-form, in that you're gods or god-like beings, and you can use your accumulated power to do whatever you can imagine. For example, my character The Numen in Pantheon recently created and released a zombie plague against Murrin's character Bel, hoping to wipe out most or all of Bel's followers so that Bel would lose power.
Table Top RPG. (This includes Rogue Trader, Darkwood, Vampire: Dark Ages, and Demon: The Fallen.) I'm sure you've heard of Dungeons and Dragons, and the many many other similar style of games. They assume a group of people sitting around a table and describing what their characters do in real-time. Each game system has an overly complex set of rules to resolve conflicts, based on an overly complex set of character statistics you choose up front. We've taken these and turned them into a Play-by-Post version. You still have the character stats, then you make a post about what your character says or does, the other players do the same, and the Game Master rolls some dice and tells you how it worked out.
The major differences between the two are that the Table Top games do have the large set of rules. It's possible to mostly ignore those, and just stick with "I know I'm good at seducing, and bad at fighting." Let the GM work out exactly how good or bad you are, and how that plays out in the field. The Pantheon styles have very little in the way or rules. Also, the Table Top group has you playing a single person in a larger world. The Pantheon styles have you playing a deity (and the associated faction of followers), or a demon prince, etc. It's not so much about what your person does, as what your group does.
Pantheon Style - (This includes Pantheon 3.0, Acropolis 2.0, and Inferno. Though, there hasn't been any action in Pantheon 3.0 for over a year now, but Avatar won't let me archive it.) This is a turn based system, where every period of time (3mo in Pantheon, 1mo in Acropolis, 10yrs in Inferno) the players all submit what they want their characters to do, and the GM takes all of those submissions and massages them into results for everybody. It's very free-form, in that you're gods or god-like beings, and you can use your accumulated power to do whatever you can imagine. For example, my character The Numen in Pantheon recently created and released a zombie plague against Murrin's character Bel, hoping to wipe out most or all of Bel's followers so that Bel would lose power.
Table Top RPG. (This includes Rogue Trader, Darkwood, Vampire: Dark Ages, and Demon: The Fallen.) I'm sure you've heard of Dungeons and Dragons, and the many many other similar style of games. They assume a group of people sitting around a table and describing what their characters do in real-time. Each game system has an overly complex set of rules to resolve conflicts, based on an overly complex set of character statistics you choose up front. We've taken these and turned them into a Play-by-Post version. You still have the character stats, then you make a post about what your character says or does, the other players do the same, and the Game Master rolls some dice and tells you how it worked out.
The major differences between the two are that the Table Top games do have the large set of rules. It's possible to mostly ignore those, and just stick with "I know I'm good at seducing, and bad at fighting." Let the GM work out exactly how good or bad you are, and how that plays out in the field. The Pantheon styles have very little in the way or rules. Also, the Table Top group has you playing a single person in a larger world. The Pantheon styles have you playing a deity (and the associated faction of followers), or a demon prince, etc. It's not so much about what your person does, as what your group does.
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- [Syl]
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Stand in line, sister.
"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
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Don't worry about it. If the turn's not processed, it didn't happen.Murrin wrote:Not that Bel ever did anything to deserve it...Goatkiller666 wrote:For example, my character The Numen in Pantheon recently created and released a zombie plague against Murrin's character Bel, hoping to wipe out most or all of Bel's followers so that Bel would lose power.

All lies and jest
Still a man hears what he wants to hear
And disregards the rest -Paul Simon

Still a man hears what he wants to hear
And disregards the rest -Paul Simon

Go to the game forum. Most have a thread with rules, and house rules.
Next I'd advise reading the threads in the story so far. Generally they will be broken into chapters or scenes. Follow the story, see if it gets your attention.
If the premise is to your liking, ask the Game Masterin charge if there is an opening in the game, if you are familiar with the system (White Wolf/Dungeons and Dragons 3.5 edit/not sure on Pantheon style) ask them for more background on the world, any questions you have about a character idea, or even a general "What is going on there?" that may/may not involve house rules.
Generally reading the stuff already there gives you a pretty good idea about what's going on. Feel free to ask in the OOC thread the other players for stuff too.
As to which games, I'm in Darkwood, from D&D 3.5 edition. Other games that are active are Vampire: Dark Ages (White Wolf, Dark Ages setting), which has many threads and a real sandbox feel and Inferno, which is a turn based Deity type game (Pantheon style). Rogue Trader is on hiatus, Demon: The Fallen also from White Wolf updates sporadically, Acropolis is another Pantheon style.
Most importantly, find one that looks fun.
Happy Hunting! I'ma back to the Darkwood.
Next I'd advise reading the threads in the story so far. Generally they will be broken into chapters or scenes. Follow the story, see if it gets your attention.
If the premise is to your liking, ask the Game Masterin charge if there is an opening in the game, if you are familiar with the system (White Wolf/Dungeons and Dragons 3.5 edit/not sure on Pantheon style) ask them for more background on the world, any questions you have about a character idea, or even a general "What is going on there?" that may/may not involve house rules.
Generally reading the stuff already there gives you a pretty good idea about what's going on. Feel free to ask in the OOC thread the other players for stuff too.
As to which games, I'm in Darkwood, from D&D 3.5 edition. Other games that are active are Vampire: Dark Ages (White Wolf, Dark Ages setting), which has many threads and a real sandbox feel and Inferno, which is a turn based Deity type game (Pantheon style). Rogue Trader is on hiatus, Demon: The Fallen also from White Wolf updates sporadically, Acropolis is another Pantheon style.
Most importantly, find one that looks fun.
Happy Hunting! I'ma back to the Darkwood.
- [Syl]
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I think you're better off just playing whatever game is starting. You get in on the ground floor, and pretty much everyone is just as uncertain about what's going on as you probably are. Play a few turns, and if you don't like it, quit (though do the GM a favor and let them know).
IMO, the non-Pantheon games are easier to get into because they allow for a lot of flexibility. My rules are pretty complex comparatively, but even those are only a couple pages (and people generally ignore them half the time anyway
). There's a ton of wiggle room outside the rules; some might say that's half the fun. And especially at the beginning, there are a lot of players who tell me what they're going for and ask me how to go about it ('Hey, Syl, this is what I want to do. Make it happen.').
IMO, the non-Pantheon games are easier to get into because they allow for a lot of flexibility. My rules are pretty complex comparatively, but even those are only a couple pages (and people generally ignore them half the time anyway

"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
-George Steiner
-George Steiner