As has been extensively explained before when these instances occurred, more focused domains are more powerful than more general domains - i.e. a god of storms is more powerful than a god of weather when it comes to storms, and he or she is not necessarily a vassal of the latter. There is precedent for this kind of thing in the real world too - as a simple example, consider Aphrodite and Eros - the goddess of love and the god of falling in love.Lucimay wrote:for instance...how can there be a god of weather AND a god of winter? isn't the god of weather the god of winter weather too? does that mean that the god of winter is less powerful and some how vassalated to the god of weather? don't you think a seasonal god is less powerful and beholden to a god of ALL weather?
see...things have to make sense to me.
As far as I'm concerned, a more focused domain is more powerful than a more general domain, at the cost of versatility. It's a choice you have to make.
I'm not going to give any guidelines or explanations - this is deliberately left open for each player to create the backstory of his or her god. Several players this time did exactly that - gave me backstories, even though they didn't share them with anybody else. As far as I'm concerned, it's up to you players to provide the background, not to me.Lucimay wrote:at the beginning of the game, gods "reveal" themselves to their prophet and thats how a player gets into the game...but...
how did the god become a god? where did the god come from? why aren't the god's beginnings or birth or acendancy a requirement for entering the game? don't you think its important to know how you became a god? how, exactly ARE gods made????
this, i think, would have a LOT to do with how one played the game.
what exactly caused Nor Yekith to become the god of mallice and mutation? was he a mortal who, through his acts in the mortal realm ascended to that status, or was he born of other mallefic gods, or WHAT?
see what i mean?
AND...how a god was born or ascended would give the god PURPOSE (the player a playing agenda) right out of the gate.
Indeed there will be - at a cost. I have set up at least one-two additional levels of intrigue with the rules for the new Pantheon game - and although they do provide for the possibility of opposites working together, they do so at a cost for at least one, or both gods (since after all their power is such that when one is strengthened the other is weakened).O-gon-cho wrote:Argothoth and I really do strive to not oppose each other as Light and Darkness. Is there a way to ensure opposites work in harmony with each other, instead of opposition? Or, at least allow the characters the opportunity to do so, instead of having the AllFather pit one against the other for no reason other than domains?
As Balon says, this already happens - it takes a lot of power to proselytize timely enough as to avoid a large drop in power. Perhaps the best example that this already happens is when Adomorn and Maeror went to war, and then suddenly Adomorn had a change of heart - many of his soldiers and generals didn't heed his words and continued attacking Maeror until Adomorn stepped in forcefully and used a lot of power to persuade them to join him again.Vadhaka wrote:In other words, a 6DRP god changes his domain from X to Y. All his worshippers are not going to just follow him into his new calling. So he might drop to a 3 DRP god. After that, rank progression should be normal from his new level up again. At the least that'll discourage people from changing, or make them give more thought to the ways they can play their character.
However, change should be allowed to a certain extent: I don't want players making a choice at the beginning of the game, then realizing this is not exactly what they wanted, only to find out they can't change domains anymore, or they have to wait for people to change their minds spontaneously.
This could be done, but it will get rid of seasonal and monthly deities. Probably in this case I would go for 1 turn = 1 year. Any other opinions on this?Balon wrote:Norn wanted the world to last longer (I think?) so mabye having a game subbmission turn as a year? Or half a year? That would speed up the world, but keep the RL timeframe the same.