Argothoth wrote:oh well, i played to almost all CCGs
Magic was the first. I have a goblin granade deck, and i love angels, so using urza incubator i create an angels deck. It runs not so fast as i wish.
The goblin granade rulez !!! at the fourth turn it close in 90% of the match.
Do you know apprentice? it is a way to play magic online and create your own deck... although you must now very well the cards, or you will lost in the huge amount of cards in the database.
We grok Apprentice.
I had a few ideas for cards:
Ur-vile BB
Creature -- Demondim-spawn
2/2
(Insert appropriate quote here.)
Ur-vile Loremaster 2BB
Creature -- Demondim-spawn Loremaster
3/3
When Ur-vile Loremaster attacks, it gets +1/+1 for each other black attacking non Loremaster Demondim-spawn.
(Something about Wedges here)
Ur-vile Spawning Pits
Legendary Land
Pay 1 Life, Tap: Add B or R to your mana pool.
B, Tap: Flip a coin. If it's heads, put a 2/2 Green Waynhim token into play under target opponent's control. If it's tails, put a 2/2 Black Ur-vile token into play under your control. Both tokens are of creature type 'Demondim-spawn'. Ur-vile Spawning Pits does not untap during your next turn.
Saltheart's Laughter -- 2WWW
Instant
Instead of paying Saltheart's Laughter's casting cost, you may choose and remove five cards in your deck from the game.
If you would lose the game this turn, you do not. All damage dealt to you by sources you do not control is prevented until end of turn. Your Life is set to 10. Spells and Abilities that would decrease your life total do not take effect until the start of the next turn. This spell may not be countered.
Foul's Laughter -- BB
Instant
Target Opponent chooses one -- either reveal their hand and discard a card, then draw a card, or shuffle a card from their graveyard into their library, then remove the top card of their library from the game.
"It boots nothing to avoid his snares."
Thomas Covenant, the Unbeliever -- WWWWWW/BBBBBB (May be payed for with any combination of six white and/or black mana.)
Creature -- Legendary Human
*/*+1
Thomas Covenant is considered to be a White Card.
When Thomas Covenant, the Unbeliever comes into play, and at the start of your upkeep, you may divide X points between his power and toughness, where X is the number of cards in your hand.
At the end of your upkeep, if Thomas Covenant, the Unbeliever is tapped, put a charge counter on him unless you pay X, where X is his power plus the number of charge counters on him.
Thomas Covenant, the Unbeliever cannot attack.
X: Choose one -- Thomas Covenant, the Unbeliever may attack this turn, or tap Thomas Covenant, the Unbeliever to deal X damage to target creature. Thomas Covenant, the Unbeliever may not untap for X turns, nor may any spell or ability cause him to be untapped. X is equal to the number of charge counters on him.
"The more power I get, the more helpless I feel. It's never enough. Or it's the wrong kind. Or it can't be controlled. It terrifies me."