Here's an old program I dug up and got working pretty quickly on QB64.
NECROMAN.BAS
Programming for beginners
Moderator: Vraith
- Fist and Faith
- Magister Vitae
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You know.. I accepted a free Windows 10, and my computer crashed as a result. Rest factory settings, and the screen wouldn't work. Had my bil work on it, and the screen wouldn't work. My wife remembered some weird setting, so we got it working again. But the addition of doing overtime for the first time in my life and some serious health and mental health issues with relatives... I haven't gotten back to this stuff. I might be able to again at this point.
Thanks for whatever you just posted. I'll check it out when I'm home.
Thanks for whatever you just posted. I'll check it out when I'm home.
All lies and jest
Still a man hears what he wants to hear
And disregards the rest -Paul Simon

Still a man hears what he wants to hear
And disregards the rest -Paul Simon

- wayfriend
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Yeah. Never upgrade unless you need to.
I had been intending to upload that program since way back, I just finally got around to it. It's a BASIC game I had made (1992?!?! Yikes), I thought it might provide insight into what kind of things are possible, and spark some imagination. But you owe me no response - you didn't ask for it.
I had been intending to upload that program since way back, I just finally got around to it. It's a BASIC game I had made (1992?!?! Yikes), I thought it might provide insight into what kind of things are possible, and spark some imagination. But you owe me no response - you didn't ask for it.
.
- wayfriend
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- Joined: Wed Apr 21, 2004 12:34 am
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Yeah, basically, with a bit more graphics than just text.
It was primarilly a learning experience. First version was a lift from a TRS-80 program to get it working on Commodore 64 (Around '82). Then I played around with sound, custom character sets, sprites, even some assembler coding. About '92 I ported it to QBASIC on Windows to learn how to use QBASIC. Played around with it some more, seeing what was possible.
It's no Pixel Dungeon. But you can play it.
It was primarilly a learning experience. First version was a lift from a TRS-80 program to get it working on Commodore 64 (Around '82). Then I played around with sound, custom character sets, sprites, even some assembler coding. About '92 I ported it to QBASIC on Windows to learn how to use QBASIC. Played around with it some more, seeing what was possible.
It's no Pixel Dungeon. But you can play it.
.