ur-bane wrote:I interpret it as confidence. He does not shy from the truth because he is confident that knowing the truth will not change the outcome. It is confidence to the point of failure. He is doomed to fail, because people like Covenant can see a different outcome to Foul's truth. He is so sure that what he sees is the way it will be, that he has no contingency plan.
Actually, as SRD would tell you (for he has said it in several different ways in the GI), Foul is up to his insubstantial ears in contingency plans. Where his overconfidence comes in is that he thinks he has
all possible contingencies covered. Which is why 'Do something they don't expect' is such good advice.
Consider Garry Kasparov, who recently retired after a long reign as world chess champion, and the string of computer opponents he was put up against. Sometimes he lost, sometimes he won; but the striking thing is how quickly he caught up with the state of chess programming. Dozens of programmers and technicians, and I don't know how many volunteer testers, debuggers, and chess analysts, contributed to systems like Deep Thought and Deep Blue; and each system incorporated all the accumulated knowledge of the system before. Yet Kasparov, all by himself, managed to keep up the pace. He is no programmer; he was never permitted to analyse the source code of any of his opponents; sometimes he wasn't even allowed to look at the transcripts of their past matches, a thing he would have done automatically for any human opponent.
So how did he win so often against such unequal odds? By 'doing what they don't expect'. After playing a few games against a new program, he had some idea of its style; and he would start making unnecessary moves in a violently different style, just to mix up the play and force the computer to deal with situations it had considered too improbable to merit detailed analysis. He intentionally destabilized the situation, then relied on his native cunning to deal with it. This is a common tactic that human chess players use against slightly inferior players: complicate the game until your opponent can't understand it anymore.
I see resemblances between Lord Foul's machinations and those computer chess programs. They both plan many moves in advance, and think they've got all the angles covered; but in fact they are planning based on probabilities. And the human mind has a truly wonderful ability to invent wildly improbable things to do, and then do them.
This, I think, is one reason why Foul tells people so much of the truth. He wants them to develop mental tunnel vision, to try to solve the problem according to his rules — to deal with the particular facts he chooses to present. In both the First and Second Chronicles, Covenant defeated Foul by 'thinking outside the box' —
way outside. Hile Troy and Kevin both tried to win on their enemy's terms, 'inside the box', and both failed catastrophically.
Without the Quest, our lives will be wasted.