CRPG Cliches

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Xar
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CRPG Cliches

Post by Xar »

I found this list of CRPG cliches, and I thought I'd share :D

project-apollo.net/text/rpg.html
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Worm of Despite
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Post by Worm of Despite »

:haha: Hilarious! I especially loved the Cloud/spiky hair rule.
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DukkhaWaynhim
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Post by DukkhaWaynhim »

awesome. simply. awesome.
:)

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lucimay
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Post by lucimay »

Supply and Demand Axiom
Killing a powerful enemy will usually yield an item or weapon that would've been extremely useful if you had gotten it before killing that enemy.
dude...

no KIDDING. :hithead:
you're more advanced than a cockroach,
have you ever tried explaining yourself
to one of them?
~ alan bates, the mothman prophecies



i've had this with actors before, on the set,
where they get upset about the [size of my]
trailer, and i'm always like...take my trailer,
cause... i'm from Kentucky
and that's not what we brag about.
~ george clooney, inside the actor's studio



a straight edge for legends at
the fold - searching for our
lost cities of gold. burnt tar,
gravel pits. sixteen gears switch.
Haphazard Lucy strolls by.
~ dennis r wood ~
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Post by Avatar »

:LOLS:

--A
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CovenantJr
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Post by CovenantJr »

Selective Paralysis
Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from jumping from railroad car to railroad car later in the game.

Bed Bed Bed
A good night's sleep will cure all wounds, diseases, and disabilities, up to and including death in battle.

Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
:LOLS:
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Post by Holsety »

Luci, that rule is always even more noticeable the further and further you get. To the point where the super-secret boss who's harder than anything else in the game to defeat gives you an amazing item which is completely useless, because you can already destroy the final boss in minutes.

Well, I suppose that the FF series actually managed to get rid of that, because there's no reward (usually) for beating the ultima weapon type bosses. Just a "proof of omega" sometimes.

I'm going to post the evil overlord list, which is in the same sorta vein as this, in the general sci-fi/fantasy section (seems to fit there).
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