I like the tech idea. A new way to circuit the FTL engines to overload or something.Montressor wrote:Ships designed for ramming would be a good tech possibility, I think. Alternatively, you could buy bombers, fill them full of idealistic and naive university students like the Imperial Japanese did, and instruct them to "kamikaze" . . .Balon wrote:
Another idea: a way to self-destruct or kamikaze a ship in battle? Maybe deal damage to ALL the ships in range, so it's also a danger to rest of YOUR fleet too.
As for embassies - it's a great idea, but now I have to rework my plans for the turn
The Rise and Fall of Empires RULES & General Discussion
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Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
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Ship ramming is now being considered.Montressor wrote:Ships designed for ramming would be a good tech possibility, I think. Alternatively, you could buy bombers, fill them full of idealistic and naive university students like the Imperial Japanese did, and instruct them to "kamikaze" . . .Balon wrote:
Another idea: a way to self-destruct or kamikaze a ship in battle? Maybe deal damage to ALL the ships in range, so it's also a danger to rest of YOUR fleet too.
Waddley wrote:your Highness Sir Dr. Loredoctor, PhD, Esq, the Magnificent, First of his name, Second Cousin of Dragons, White-Gold-Plate Wielder!
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Sorry, Dorian.Dorian wrote:Noooooooooooooooooooo I havnt got my report yet. No wI have to wait all day to hear how awesome my race is!!! Arghhhhhhhhhhhhhhhhhhhhhhh!
I started the turn processing a moment ago.
Waddley wrote:your Highness Sir Dr. Loredoctor, PhD, Esq, the Magnificent, First of his name, Second Cousin of Dragons, White-Gold-Plate Wielder!
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I leave yours until last because yours are the hardest to calculate!T'lesir Core wrote:We, the T'lesir, propose a motion that turns be processed in reverse alphabetical order from time to time. Should the motion not pass, we, the T'lesir Core, will discuss as to whether to rename our race the A'aesir
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Sorry, everyone. Turn processing is slow today. I have to go out for a few hours. I have only the following to complete:
Ross 154
Delucrii
T'lesir
Free Traders
Ross 154
Delucrii
T'lesir
Free Traders
Waddley wrote:your Highness Sir Dr. Loredoctor, PhD, Esq, the Magnificent, First of his name, Second Cousin of Dragons, White-Gold-Plate Wielder!
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If it does, it won't cost 5 as the bonus from a governor is larger.Montressor wrote:Hooray! Now I might actually do it! Does "Appoint Governor" get a likewise reduction?
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Is it? I thought the governor bonus was just a +1 to the planet's CCs.
I think it would be good if the governor also had some other impact on game mechanics, to make it different from simply another kind of colony upgrade.
I think it would be good if the governor also had some other impact on game mechanics, to make it different from simply another kind of colony upgrade.
"To promote the Empire of the Erkirithi-Sha, through science, and through the Assisted-Divinity of the Everlasting Emperor; to advance and to evolve always forward, throwing off the mawkish sentimentality of lesser beings; to suffer no imposition; and to accept no destiny but that which we make. These were the aims of The Servants of The Emperor, and these are the aims of all true Erkirithi. Long shall prevail the will of the Emperor" - the last words of Ukule-Thaid, convicted of the assassination of Chairman Kleth, 432nd cycle.