Pantheon: The Third Age - Rules and Comments Thread

Moderator: Xar

User avatar
Menolly
A Lowly Harper
Posts: 24184
Joined: Thu May 19, 2005 12:29 am
Location: Harper Hall, Fort Hold, Northern Continent, Pern...
Has thanked: 1 time
Been thanked: 15 times
Contact:

Post by Menolly »

*relieved grin*
Image
User avatar
Xar
Lord
Posts: 3330
Joined: Thu Jan 22, 2004 8:41 pm
Location: Watching over the Pantheon...

Post by Xar »

I'll just remind you, in case you haven't done it yet... new players are requested to send me their email address (via pm or to the pantheon email address) so I can send them the turns. Old players who do not send an email address will receive their turns to the old address - the one they used during P2.

Secondly, before anyone has an idea about that - Pelendra, the Soaring City, cannot be settled through a Revelation (or maybe not at all? who knows?).

Thirdly, for those of you who have not inserted their Prophet's starting location or their Prophet's name in the public Revelation - please send me these informations as soon as possible, because if I do not receive them by the time all the Revelations are up, I will assign your Prophets both random names AND random locations. Even if you already sent me these data, chances are that they got buried in a mountain of PMs, so if you could re-send them I would appreciate it.

Lastly, the Treasury thing. It's not public knowledge - i.e. a god cannot go through the game stats in the Game Thread and look at everybody's Treasury. You will be notified with the turn results. It will be a simple numerical value, from 0 up, the higher the better. Treasury can be used in many ways: assume that 1 point of Treasury is enough to found a small town, or to repair a damaged city, whereas 2 points of Treasury are needed to found a city. War and other disasters will need to be funded by Treasury to repair the damage (though you can choose not to spend any coin on that - you get the consequences, however!). In cases where you can choose whether to use your Treasury or not to fund a war or to repair a disaster, for example, you must explicitly state you're spending the Treasury in your turn orders, otherwise I will assume you are not!
User avatar
Rothmog
Elohim
Posts: 125
Joined: Sun Oct 28, 2007 6:58 pm

Post by Rothmog »

Zephyr wrote:Paolo, you're hysterical! :LOLS:
why? :P:P:P
"... and I will bestow abundant gifts and blessings upon my little nieces and nephews who desire the embrace of their big Uncle Rothmog. ohohohoh"

Image
User avatar
Zephyr
The Gap Into Spam
Posts: 1357
Joined: Mon Oct 22, 2007 10:21 pm

Post by Zephyr »

Rothmog wrote:The last thing all the yekiths heard was his happy laugh, "ohohohohooh"
:LOLS:
Image
User avatar
O-gon-cho
The Gap Into Spam
Posts: 1441
Joined: Sun Mar 11, 2007 6:36 pm
Location: And closing of the eyes - true vision, The Light within became...Within the Light

Post by O-gon-cho »

Xar wrote:I'll just remind you, in case you haven't done it yet... new players are requested to send me their email address (via pm or to the pantheon email address) so I can send them the turns. Old players who do not send an email address will receive their turns to the old address - the one they used during P2.
*nod*

This works for cho.
Image
User avatar
Rothmog
Elohim
Posts: 125
Joined: Sun Oct 28, 2007 6:58 pm

Post by Rothmog »

Zephyr wrote:
Rothmog wrote:The last thing all the yekiths heard was his happy laugh, "ohohohohooh"
:LOLS:
ohohohoh! what else can i say?
"... and I will bestow abundant gifts and blessings upon my little nieces and nephews who desire the embrace of their big Uncle Rothmog. ohohohoh"

Image
User avatar
Arcadia
Bloodguard
Posts: 983
Joined: Mon Aug 13, 2007 1:25 am

Post by Arcadia »

Lastly, the Treasury thing. It's not public knowledge - i.e. a god cannot go through the game stats in the Game Thread and look at everybody's Treasury. You will be notified with the turn results. It will be a simple numerical value, from 0 up, the higher the better. Treasury can be used in many ways: assume that 1 point of Treasury is enough to found a small town, or to repair a damaged city, whereas 2 points of Treasury are needed to found a city. War and other disasters will need to be funded by Treasury to repair the damage (though you can choose not to spend any coin on that - you get the consequences, however!). In cases where you can choose whether to use your Treasury or not to fund a war or to repair a disaster, for example, you must explicitly state you're spending the Treasury in your turn orders, otherwise I will assume you are not!
Thank you, sir. That's what I wanted to know.
Many waters cannot quench love, neither can floods drown it. There is no fear in love; for perfect love cast out fear.
User avatar
Menolly
A Lowly Harper
Posts: 24184
Joined: Thu May 19, 2005 12:29 am
Location: Harper Hall, Fort Hold, Northern Continent, Pern...
Has thanked: 1 time
Been thanked: 15 times
Contact:

Post by Menolly »

Then DRP is not to be used to found cities or repair damages, et. al?

I like it. Mundane actions funded by mundane wealth. Divine actions, such as converting established cities or creating artifices are influenced by DRP. Nice...

...not that I'll exceed in either, if past history is any example... ;)
Image
User avatar
O-gon-cho
The Gap Into Spam
Posts: 1441
Joined: Sun Mar 11, 2007 6:36 pm
Location: And closing of the eyes - true vision, The Light within became...Within the Light

Post by O-gon-cho »

*jaw drop*

Two prophets, Tawhiri-matea? Twins??

Nice move!!!

...I didn't know it was allowed without 3 DRP, but nice move...
Image
User avatar
balon!
Lord
Posts: 6042
Joined: Sun Nov 24, 2002 3:37 am
Location: Loresraat

Post by balon! »

O-gon-cho wrote:*jaw drop*

Two prophets, Tawhiri-matea? Twins??

Nice move!!!

...I didn't know it was allowed without 3 DRP, but nice move...
Nah, they count as one. :D
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
User avatar
Menolly
A Lowly Harper
Posts: 24184
Joined: Thu May 19, 2005 12:29 am
Location: Harper Hall, Fort Hold, Northern Continent, Pern...
Has thanked: 1 time
Been thanked: 15 times
Contact:

Post by Menolly »

Balon wrote:
O-gon-cho wrote:*jaw drop*

Two prophets, Tawhiri-matea? Twins??

Nice move!!!

...I didn't know it was allowed without 3 DRP, but nice move...
Nah, they count as one. :D
So you'll be limited to them being in the same location all of the time?
Image
User avatar
balon!
Lord
Posts: 6042
Joined: Sun Nov 24, 2002 3:37 am
Location: Loresraat

Post by balon! »

Dunno. Didn't really think of it that far. But probably, yes. They'll need to be together to work. Although it's no more "limitation" than all the other prophets. After all THEY can't be in two places at once either! :D
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
User avatar
Menolly
A Lowly Harper
Posts: 24184
Joined: Thu May 19, 2005 12:29 am
Location: Harper Hall, Fort Hold, Northern Continent, Pern...
Has thanked: 1 time
Been thanked: 15 times
Contact:

Post by Menolly »

I still thnk it's a brilliant move!

And once you hit three DRP, I bet you'll be allowed to then split them up (after giving oneDRP up permanently to inbue them so they are each wholly their own prophet).
Balon wrote:After all THEY can't be in two places at once either! :D
Nooo...

But hopefully, they can come close to doing so. ;)
Image
User avatar
Cryak
Giantfriend
Posts: 346
Joined: Thu Aug 09, 2007 6:50 am

Post by Cryak »

Menolly wrote:I still thnk it's a brilliant move!

And once you hit three DRP, I bet you'll be allowed to then split them up (after giving oneDRP up permanently to inbue them so they are each wholly their own prophet).
Now THAT is a good idea!
From a single Acorn, a mighty Oak
User avatar
Menolly
A Lowly Harper
Posts: 24184
Joined: Thu May 19, 2005 12:29 am
Location: Harper Hall, Fort Hold, Northern Continent, Pern...
Has thanked: 1 time
Been thanked: 15 times
Contact:

Post by Menolly »

Tawhiri-matea wrote:
Menolly wrote:I still thnk it's a brilliant move!

And once you hit three DRP, I bet you'll be allowed to then split them up (after giving oneDRP up permanently to inbue them so they are each wholly their own prophet).
Now THAT is a good idea!
*bowing*
Image
User avatar
Moxinomal
Elohim
Posts: 217
Joined: Sat Jun 16, 2007 5:47 am

Post by Moxinomal »

Thought you had to be five DRP to get a second prophet...
Embracing me is to embrace the true way your mind works. Let yourself not be hindered by the false.
User avatar
balon!
Lord
Posts: 6042
Joined: Sun Nov 24, 2002 3:37 am
Location: Loresraat

Post by balon! »

Tarnished Sword wrote:Thought you had to be five DRP to get a second prophet...
He uses five DRP as an example.
A deity can have up to one Prophet, plus an additional one per three full points of divine rank in his status: a 5-DRP deity can have only two Prophets, while an 18-DRP deity can have up to seven.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
User avatar
variol son
The Gap Into Spam
Posts: 5777
Joined: Fri Apr 05, 2002 1:07 pm
Location: New Zealand

Post by variol son »

*shrug* I had two prophets last time. Xar just killed one. :mrgreen:
You do not hear, and so you cannot be redeemed.

In the name of their ancient pride and humiliation, they had made commitments with no possible outcome except bereavement.

He knew only that they had never striven to reject the boundaries of themselves.
User avatar
Moxinomal
Elohim
Posts: 217
Joined: Sat Jun 16, 2007 5:47 am

Post by Moxinomal »

Balon wrote:
Tarnished Sword wrote:Thought you had to be five DRP to get a second prophet...
He uses five DRP as an example.
A deity can have up to one Prophet, plus an additional one per three full points of divine rank in his status: a 5-DRP deity can have only two Prophets, while an 18-DRP deity can have up to seven.
Well there ya go, serves me right for not reading correctly. :lol:
Embracing me is to embrace the true way your mind works. Let yourself not be hindered by the false.
User avatar
Arcadia
Bloodguard
Posts: 983
Joined: Mon Aug 13, 2007 1:25 am

Post by Arcadia »

Very nice, Tawahir-matae.
Many waters cannot quench love, neither can floods drown it. There is no fear in love; for perfect love cast out fear.
Post Reply

Return to “Pantheon”