MUD
Moderators: Cagliostro, lucimay, Creator, Sorus
MUD
Someone with some skill and spare time should whip up a TC MUD.
I would play it loyally.
I would play it loyally.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
- CovenantJr
- Lord
- Posts: 12608
- Joined: Fri Mar 22, 2002 9:10 pm
- Location: North Wales
- Cagliostro
- The Gap Into Spam
- Posts: 9360
- Joined: Tue Jun 28, 2005 10:39 pm
- Location: Colorado
- CovenantJr
- Lord
- Posts: 12608
- Joined: Fri Mar 22, 2002 9:10 pm
- Location: North Wales
Entirely correct, as it turns out.Cagliostro wrote:Yeah, I remember that too. I think it was in the Covenant 1st and 2nd Chronicles thread though, if I remember correctly.
-
- Servant of the Land
- Posts: 20
- Joined: Wed Dec 22, 2004 8:04 pm
- Location: At my computer
- Contact:
I could look if anyone is interested...
A MUD is a multi-user dungeon. There used to be a MUD based on The Land. It was based in Norway, I think. The URL ended with a .no in any case.
Anyway, for those who MUD, it was unique in that it was entirely based on the Land, and you could injure body parts, not just take 'damage'.
Does anyone know what happened to this MUD? If anyone knows, I have admined a few MUDs and built a few, and I would be very interested in running or helping run such a project.
Does anyone out there have any information regarding the Land MUD?
Anyway, for those who MUD, it was unique in that it was entirely based on the Land, and you could injure body parts, not just take 'damage'.
Does anyone know what happened to this MUD? If anyone knows, I have admined a few MUDs and built a few, and I would be very interested in running or helping run such a project.
Does anyone out there have any information regarding the Land MUD?
-
- Servant of the Land
- Posts: 20
- Joined: Wed Dec 22, 2004 8:04 pm
- Location: At my computer
- Contact:
well, so far, I wrote the help files for the immortals. Getting ready to start building rooms. If anyone is interested in helping design, let me know. I will put it on the web soon if I have help. If I do not have any help, there is no need to put it online at this particular juncture.
If you are interested in helping build, OLC is preferred, but not required. (OLC is online creation experience).
You have to be a stickler for spell checks and proper grammer and you have to like quoting all the books. All descriptions will be based on SDR's writings except where those are insufficient.
I plan on making the Land be mostly from the 1st and 2nd Chrons, but might add more when the future gets here.
If you are interested in helping build, OLC is preferred, but not required. (OLC is online creation experience).
You have to be a stickler for spell checks and proper grammer and you have to like quoting all the books. All descriptions will be based on SDR's writings except where those are insufficient.
I plan on making the Land be mostly from the 1st and 2nd Chrons, but might add more when the future gets here.
- CovenantJr
- Lord
- Posts: 12608
- Joined: Fri Mar 22, 2002 9:10 pm
- Location: North Wales
Sorry for the long delay, I was offsite for a bit.baabng wrote:well, so far, I wrote the help files for the immortals. Getting ready to start building rooms. If anyone is interested in helping design, let me know. I will put it on the web soon if I have help. If I do not have any help, there is no need to put it online at this particular juncture.
If you are interested in helping build, OLC is preferred, but not required. (OLC is online creation experience).
You have to be a stickler for spell checks and proper grammer and you have to like quoting all the books. All descriptions will be based on SDR's writings except where those are insufficient.
I plan on making the Land be mostly from the 1st and 2nd Chrons, but might add more when the future gets here.
I have a little previous play experience, but no building or designing. I have a little bit of free time, depending on whether not not what I imagine making this game would be like, compared to how it would actually work.
I am willing to help, depending on time constraints, so PM me you're email and we'll talk!
I would LOVE a TC Mud.
Avatar wrote:But then, the answers provided by your imagination are not only sometimes best, but have the added advantage of being unable to be wrong.
-
- Servant of the Land
- Posts: 20
- Joined: Wed Dec 22, 2004 8:04 pm
- Location: At my computer
- Contact:
Status
I got someone who will host it for me. So, now I have to port the software to Linux. It is in windows now, but it should not be too bad. I will upload it to his server.
For those who know MUDding OR want to learn, as soon as I get the MUD online, I will get your access. Right now, it has VERY little TC. But, when I get time/buildign volunteers/slaves, I think we can make it go fast.
Today, I built Kevin's Watch. I think after the learning school that you start with, you should enter the Land at the end of Kevin's Watch.
For those who have MUDded, I will speak about my ideas:
1.) There is no "magic" teleporting to places. Walking or Ranyhyn or regular horses.
2.) All the MUD will be mappable, based on Karen Wynn Fonstad's Atlas.
3.) The magical items are VERY limited.
4.) I am not building a hack 'n slash R US type MUD.
Anything anyone wants to add, let me know.
Davarna/Bill
For those who know MUDding OR want to learn, as soon as I get the MUD online, I will get your access. Right now, it has VERY little TC. But, when I get time/buildign volunteers/slaves, I think we can make it go fast.
Today, I built Kevin's Watch. I think after the learning school that you start with, you should enter the Land at the end of Kevin's Watch.
For those who have MUDded, I will speak about my ideas:
1.) There is no "magic" teleporting to places. Walking or Ranyhyn or regular horses.
2.) All the MUD will be mappable, based on Karen Wynn Fonstad's Atlas.
3.) The magical items are VERY limited.
4.) I am not building a hack 'n slash R US type MUD.
Anything anyone wants to add, let me know.
Davarna/Bill
- Cagliostro
- The Gap Into Spam
- Posts: 9360
- Joined: Tue Jun 28, 2005 10:39 pm
- Location: Colorado
-
- Elohim
- Posts: 154
- Joined: Sun Mar 09, 2008 6:37 pm
How is this coming along? I'm a programmer myself, and, while I don't have much spare time to invest in coding or building, I am intrigued none the less....
are you using a pre-made software package, or developing your own code from scratch?
are you using a pre-made software package, or developing your own code from scratch?
emotional leper wrote:Is bad-assness not a most puissant power, Ninjaboy?
this sounds fun and interesting.
you're more advanced than a cockroach,
have you ever tried explaining yourself
to one of them?
~ alan bates, the mothman prophecies
i've had this with actors before, on the set,
where they get upset about the [size of my]
trailer, and i'm always like...take my trailer,
cause... i'm from Kentucky
and that's not what we brag about.
~ george clooney, inside the actor's studio
a straight edge for legends at
the fold - searching for our
lost cities of gold. burnt tar,
gravel pits. sixteen gears switch.
Haphazard Lucy strolls by.
~ dennis r wood ~
have you ever tried explaining yourself
to one of them?
~ alan bates, the mothman prophecies
i've had this with actors before, on the set,
where they get upset about the [size of my]
trailer, and i'm always like...take my trailer,
cause... i'm from Kentucky
and that's not what we brag about.
~ george clooney, inside the actor's studio
a straight edge for legends at
the fold - searching for our
lost cities of gold. burnt tar,
gravel pits. sixteen gears switch.
Haphazard Lucy strolls by.
~ dennis r wood ~
-
- Servant of the Land
- Posts: 20
- Joined: Wed Dec 22, 2004 8:04 pm
- Location: At my computer
- Contact:
Today's update
Well, sorry for the delays, but stupid LIFE gets in the way! The entire job/making money to pay rent thing. However,
1.) I am writing this for a SMAUG based MUD because that is what I am used to building.
2.) Have done much OLC building in Circle, but I have the smaug code.
3.) Anyone interested, email me, or PM me and I will be sure to create your character to help build.
4.) Building is mainly through OLC (OnLine Creation). It is basically just a menu driven system to build rooms with numbers and such.
5.) The difficult programming, I will have to find someone who can code better than I can in C++, because I want things like chopping off hands and other body parts (MUCH DnD stuff is the generic "hitpoints".
6.) Still working on porting to UNIX to get it uploaded.
Any questions, just email or pm me.
Davarna Bill
1.) I am writing this for a SMAUG based MUD because that is what I am used to building.
2.) Have done much OLC building in Circle, but I have the smaug code.
3.) Anyone interested, email me, or PM me and I will be sure to create your character to help build.
4.) Building is mainly through OLC (OnLine Creation). It is basically just a menu driven system to build rooms with numbers and such.
5.) The difficult programming, I will have to find someone who can code better than I can in C++, because I want things like chopping off hands and other body parts (MUCH DnD stuff is the generic "hitpoints".
6.) Still working on porting to UNIX to get it uploaded.
Any questions, just email or pm me.
Davarna Bill