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Post by I'm Murrin »

We had hoped that the introduction of some new Honor rewards in the upcoming patch would give players a great opportunity to spend any of their remaining Honor. However, many players would still be surprised by an Honor and token reset as it isn’t something we’ve done in the past. As such, we've decided to not reset Honor or tokens upon the release of Wrath of the Lich King. Players who save their Honor will be able to spend it on level 80 rewards, although those rewards will be significantly more expensive than their level 70 counterparts.
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Post by Sorus »

Freakin' awesome... time to do some serious PvP before those scary death knights show up. Even if I will be one of them.

Serious bugs in AV today. Here I am soul-draining Galv... problem is, he's dead, and I'm halfway across the battleground. :?

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Post by [Syl] »

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"It is not the literal past that rules us, save, possibly, in a biological sense. It is images of the past. Each new historical era mirrors itself in the picture and active mythology of its past or of a past borrowed from other cultures. It tests its sense of identity, of regress or new achievement against that past.”
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Post by Sorus »

Two interesting things I learned tonight:

Running into an enemy city automatically flags you even if you don't attack anything. (I think I knew that but forgot.)

Feline Grace almost allows you to survive jumping off Aldor Tower. Almost.

Oh, a change is coming, feel these doors now closing
Is there no world for tomorrow, if we wait for today?


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Post by The Dreaming »

Sorus wrote:Two interesting things I learned tonight:

Running into an enemy city automatically flags you even if you don't attack anything. (I think I knew that but forgot.)

Feline Grace almost allows you to survive jumping off Aldor Tower. Almost.
That's why you should put your hearth on the Scryer rise :) (or even better, the inn of the worlds end) The fall doesn't kill.
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Post by I'm Murrin »

The Aldor fall kills? :P

Hmm, I should try to find a list of classes that can get out of fall damage. My shaman might be screwed.
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Post by Sorus »

I jumped intentionally to test if the fall damage reduction with Feline Grace would allow me to survive. My level 40 druid has 2093 health, and took about 2200 damage in the fall. I don't how the damage there is calculated - on Scryers you lose a percentage of your total health and not a set amount. If I'd had 2300 health I don't know if I would have survived, or if I would have taken 2500 damage. Probably the latter, but it's worth another try in a few levels.

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Is there no world for tomorrow, if we wait for today?


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Post by I'm Murrin »

Yeah, I thought fall damage was always a percentage.

Edit: Heh, love this from the Wowwiki page on it:
Cheetahs may be feline, but they're as graceful as a brick. This ability doesn't apply to them.
I suppose it's possible Aldor Rise is high enough to cause >130% of your health as damage.
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Post by Sorus »

PTR patch notes:
Stablemasters can now accommodate two additional pets.
OMG. 8O

Now I just need to find a way to justify having a third cat. I currently have a PvE cat and a PvP cat... and I use my PvP cat for PvE most of the time.
Murrin wrote:Edit: Heh, love this from the Wowwiki page on it:
Quote:
Cheetahs may be feline, but they're as graceful as a brick. This ability doesn't apply to them.
Heh.

[Edit] Raiding cat! This goes with my thought that whatever pet I bring next time we do Shattered Halls is going to be respec'd for major fire resistance.

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Post by The Dreaming »

Sorus wrote:I jumped intentionally to test if the fall damage reduction with Feline Grace would allow me to survive. My level 40 druid has 2093 health, and took about 2200 damage in the fall. I don't how the damage there is calculated - on Scryers you lose a percentage of your total health and not a set amount. If I'd had 2300 health I don't know if I would have survived, or if I would have taken 2500 damage. Probably the latter, but it's worth another try in a few levels.
It's percentage based, fall damage has nothing to do with HP, the only things that will mitigate it are the rogue/druid abilities, levetate, slow fall, and parachute cloaks. When you've played too much, you generally have a feel for which falls are fatal, and which are merely near fatal. (And always make sure your HP are full before you try it out! cant tell you how many times ive taken the scryer jump and forgotten that I'm at half health :))

PW shield used to absorb fall damage (which was awesome) but not anymore :(. Anyone else remember the MC/BRD shortcut? You have to hit a ledge, heal, then hit another ledge perfectly :) Saves a lot of time. (Of course, you can corpse run it without worrying)
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Post by I'm Murrin »

Anyone else remember the MC/BRD shortcut? You have to hit a ledge, heal, then hit another ledge perfectly Smile Saves a lot of time. (Of course, you can corpse run it without worrying)
I just jump in the lava then swim to the ramp. Much easier than hitting those ledges, and the lava only kills you if you're swimming from way too far out. 3-4 ticks of damage is nothing in the time it takes to turn around and jump out.
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Post by Sorus »

The Dreaming wrote:
It's percentage based, fall damage has nothing to do with HP, the only things that will mitigate it are the rogue/druid abilities, levetate, slow fall, and parachute cloaks. When you've played too much, you generally have a feel for which falls are fatal, and which are merely near fatal. (And always make sure your HP are full before you try it out! cant tell you how many times ive taken the scryer jump and forgotten that I'm at half health :))
Yep, that's what I figured. I guess it doesn't matter if you land on your feet when you've achieved terminal velocity. :P

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Post by I'm Murrin »

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Looking forward to 3.0. ;)


(Fel Reaver was easier to kill than Durn, actually. Hits faster for less, so more mana return; has less HP. Durn generally gets me to low HP, I Lay on Hands, he gets me down again, and I have to use Divine Protection to survive the last little bit of the fight. As you can see in the pic, against the Reaver I ended on quite high HP (after one LoH).)
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Post by Damelon »

Did you solo the Fel Reaver and Durn?
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Post by I'm Murrin »

Yes, on the PTR. I've killed Durn quite a few times, out of boredom. I'm thinking of trying a Fel Reaver Sentry next, but they have much higher HP.

You want to help me kill Maggoc (one of Durn's big brothers) when the patch goes live? I can only get him to 50% solo, with a healer behind me it'd be easy.
(Grulloc is too hard, haven't tried Slaag but I expect the same.)
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Post by Damelon »

Sure, I'll help. Maggoc isn't the one who wanders up and down the road in Blade's Edge just north of the Gnome outpost? I always have to remember to keep an eye out for that one, but he seems to have a small aggro radius.


I healed for a group that killed Durn when I was at around lvl 67. I didn't have the quest for him yet. I picked it up, but dropped it to make room - always figured when we were bored a group of us could get him
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Post by I'm Murrin »

Yeah, that's Maggoc. He seems to be the easiest of the three that are just sat around the map.

And just say if you're on and you feel liking killing Durn, I'll be happy to help.
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Post by Sorus »

I am tempted to create a paladin. 8O

Last thing I need right now is another alt.

Nixxe still needs Durn, too. Don't wait for me though - won't be online Saturday and don't know about Sunday yet.

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Post by Damelon »

I'm in no big rush to get Durn. Maybe Katzia will soon need him though. I'm concentrating on bg's now, but if a group can get together for something like Durn, I'm more than happy to join in. :D
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Post by I'm Murrin »

Edit: Guys, it looks like Katzia's been hacked, and the hacker's cleared us out. Taken the max withdrawals from the bank, and 150g. Her characters are no longer on the guild roster, but aren't listed as having quit in the log, so they've either been deleted or transferred.
Deva told me this morning that Katz has been banned and doesn't know why, this looks like it.
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