Darkwood--OOC commentary/discussion

Moderator: Seven Words

User avatar
Seven Words
The Gap Into Spam
Posts: 1566
Joined: Fri Oct 12, 2007 4:34 pm
Location: Baytown, TX

Post by Seven Words »

Any check where it's a "did they happen to notice" situation, I roll and PM/IM people the results....or if it's "do they recognize this at first glance", also.

In this case, I rolled Listen checks for everyone to see who heard the big thing clomping along....the answer is Kali, Laurel, and Led. :) Led also made a Knowledge: Dungeoneering roll to discern from the sounds that the thing is metal or stone and goes about a ton.
User avatar
Kalindriel Ec'urb
<i>Haruchai</i>
Posts: 550
Joined: Sun Mar 14, 2010 6:09 am

Post by Kalindriel Ec'urb »

The great and wise GM is making checks for us on our behalf. He contacted me this morning about hearing something. I don't have any appropriate skills to know what it was, where it looks like Led did.

As an FYI sneak attacks do not work on anything immune to critical hit. I do have a strike that will do minimal extra damage on some beings. I can still give flanking bonuses though.
User avatar
Laurel
<i>Haruchai</i>
Posts: 535
Joined: Tue Mar 03, 2009 1:53 pm

Post by Laurel »

Seven Words wrote:Any check where it's a "did they happen to notice" situation, I roll and PM/IM people the results....or if it's "do they recognize this at first glance", also.

In this case, I rolled Listen checks for everyone to see who heard the big thing clomping along....the answer is Kali, Laurel, and Led. :) Led also made a Knowledge: Dungeoneering roll to discern from the sounds that the thing is metal or stone and goes about a ton.
I was IMd that I made my Listen check, but was not told anything further then. I assumed there were some details in a PM waiting for me here on the Watch, but there is nothing. So, although I made my Listen check, I guess I have nothing further to add regarding it. :(
~Close your eyes girl
Look inside girl
Let the sound take you away...
~
User avatar
Seven Words
The Gap Into Spam
Posts: 1566
Joined: Fri Oct 12, 2007 4:34 pm
Location: Baytown, TX

Post by Seven Words »

a big metal or stone something is coming down the hall. only Led had any more info than that, and both he and Kali had posted....so it kinda slipped my mind.
User avatar
Laurel
<i>Haruchai</i>
Posts: 535
Joined: Tue Mar 03, 2009 1:53 pm

Post by Laurel »

...damn that was hard...
My reasoning was totally off base, sheesh.
~Close your eyes girl
Look inside girl
Let the sound take you away...
~
User avatar
Kalindriel Ec'urb
<i>Haruchai</i>
Posts: 550
Joined: Sun Mar 14, 2010 6:09 am

Post by Kalindriel Ec'urb »

The reasoning doesn't matter if you answer correctly.
User avatar
Laurel
<i>Haruchai</i>
Posts: 535
Joined: Tue Mar 03, 2009 1:53 pm

Post by Laurel »

Hey all.

I only leveled up my sheet fully last week, and in doing so it occurred to me that it was never stated clearly whether Laurel or Anna took the Ring of Wizardry. If no one else wants to stake a claim on it, I would like to go ahead and add it to my sheet. I took CSW this level up and between my CHA bonus, prestige class bonus, and the Versatile Spellcaster feat I can cast CMW 11 times a day with the Ring of Wizardry if I don't cast any Zero or 1st level spells (except for one Zero level spell) or CSW 7 times a day if I use all lower level spells (except for one Zero level and one 2nd level) and the Ring of Wizardry to double the 2nd level spells.

Of course, I do have other spells at 2nd and 3rd level that would also be a benefit from being able to cast more often. Are all cool with me going ahead and adding it to my sheet?
~Close your eyes girl
Look inside girl
Let the sound take you away...
~
User avatar
Goatkiller666
The Gap Into Spam
Posts: 2726
Joined: Thu Mar 26, 2009 1:06 pm
Location: Seattle, WA

Post by Goatkiller666 »

The Equipment List shows that the ring went to Annalysei. Anyway, you already have two rings. You can have no more than that, unless you pick up a feat adding a third ring slot.

Or that creepy "severed elven hand" necklace that lets you use a ring in your neck item slot.
User avatar
Led Pighp
Bloodguard
Posts: 782
Joined: Thu Mar 26, 2009 2:52 pm
Location: Great White North

Post by Led Pighp »

Seven Words wrote:He could have survived these years with her unholy blessings as a LICH! WHAT IF HE STILL LIVES?!?!? Sure, millenia to break free of the wards of the End Of Light...but still, what has he become since?"

Collapsing again in gibbering terror at the though of a fabled warrior/mage, with possibly several tens of THOUSANDS of years experience....
Image

Image

[What I imagine the stairs look like. Stone stairways typically have the central column to help support the weight.]
Laurel wrote:Giving the pair of dice a good shake, the bard expertly tosses them towards the floor…
[Which is to say, she allowed gravity to do its thing. But with expert skill.]
Laurel wrote:holds them out so all in the party could see they are not weighted…
[Are weighted dice normally discernible to only visual inspection?]
Laurel wrote:"Would you mind observing an experiment?"
[Or, you could make a Spellcraft or Knowledge (Arcane) check to discover that invis isn't transitive like that. I'm really not sure how it made Beau invisible as well, unless that's a DM rule. (He could have counted as an object at that point, since the manticore was holding him?)]

And reviewing the above, I'm thinking it comes across both as overly antagonistic and mostly poking fun at Laurel. In fact that's only because Laurel posted so much in there... statistically, she's going to get most of the random responses from me. But, posting a lot is it's own reward, so probably I'm just jealous or something.
Geek the mage, first.
User avatar
Menolly
A Lowly Harper
Posts: 24184
Joined: Thu May 19, 2005 12:29 am
Location: Harper Hall, Fort Hold, Northern Continent, Pern...
Has thanked: 1 time
Been thanked: 15 times
Contact:

Post by Menolly »

Goatkiller666 wrote:The Equipment List shows that the ring went to Annalysei.

Wow!
Where did that come from? Cool!

Oh...backtracking through the thread I see Kali's link to it. Nice job! I missed that before.

But, I verified with Seven, and he told me no one had claimed it yet. So he apparently has not declared this list official, that I know of.
Goatkiller666 wrote:Anyway, you already have two rings. You can have no more than that, unless you pick up a feat adding a third ring slot.
Ah, but as I said earlier, Laurel gathered all the things from the Slaadi battle for distribution when we have time, as we never dealt with it and I didn't want to leave it behind. I have no interest in either the ring of climbing or the ring of featherfall, and will gladly give them away to anyone who wants. For now we can say both are safely stowed on Hardy or Garvin. Or II have already given the ring of climbling to Led, if he would like it. He would have better use for it, per the game thread now, than Laurel ever will.

Still, I did offer Annalysei the chance to speak up regarding it. But I am not sure saying she could use it counts as saying she wanted it. So, to be certain, I would like to know if she definitely claimed it. Because Laurel can definitely use it for her cure spells, as well as the few others she has. Without it, Laurel can only cast 5 second level spells a day, plus one more from Versatile Spellcaster with 2 Zero level spells, and only 2 third level spells, plus three more using Versatile Spellcaster using all 6 first level spells. Anna has more base spells to start, if I understand a diskblade's spells per day correctly.
Image
User avatar
Kalindriel Ec'urb
<i>Haruchai</i>
Posts: 550
Joined: Sun Mar 14, 2010 6:09 am

Post by Kalindriel Ec'urb »

Go elf!

The darkness down the middle hall is magical Darkness, 15' from the intersection. Anyone willing to risk a trap at the edge of it can use it for concealment. Kali can hide within 10' of it or other shadows without actually entering them. We have at least two that can use invisibility.

As we're doing a dungeon crawl, I'll point out that the Ring of Featherfalling is one of the most useful items in our possession. Pit traps can hurt. More devious falling traps are worse.

As for the Wizardry, you two will have to sort that out. What spells are boosted is as important as how many. Having nearly endless healing or buffing is awesome, but if we don't use them up, they're wasted slots. Having lots of damage spells means they can (and should) be cast with impunity. I don't know the respective spell lists, so that's something to consider.
User avatar
Menolly
A Lowly Harper
Posts: 24184
Joined: Thu May 19, 2005 12:29 am
Location: Harper Hall, Fort Hold, Northern Continent, Pern...
Has thanked: 1 time
Been thanked: 15 times
Contact:

Post by Menolly »

Since I am looking at the equipment list for the first time, I see the Amulet of Fortune has no description. Seven described it me thusly:
+2 Luck bonus to hit, saves, and AC
As for spell lists, since with Versatile Spellcaster more 2nd level spells will also boost more 3rd level spells, which in turn will boost more 4th level spells as I get them, etc., I'll share what I have on my spell list so far. Laurel has been concentrating on Healing and buffing her Inspire Courage mostly, with a few attack spells thrown in.

Zero Level Bard spells known:
  • * Light - bright light 20' radius, dim light additional 20' feet radius duration: 10 minutes/level (current duration: 1 hour + 20 minutes)
    * Daze - range: 25' + 5'/2 levels duration: 1 round (current range: 45')
    * Read Magic - 1 page a minute duration: 10 minutes/level (current limit: 80 pages)
    * Detect Magic - range: 60' duration: 1 minute/level (current duration: 8 minutes)
    * Flare - range: 25' + 5'/2 levels duration: 1 minute (current range: 45')
    * Fleeting Fame - +2 bonus to Bluff, Diplomacy, and Intimidate checks
1st Level Bard spells known:
  • * Cure Light Wounds
    * Identify
    * Armor Lock
    - range: 25' + 5'/2 levels duration: 1 round/level (current range: 45' current duration: 8 rounds)
    * Harmony - +4 morale bonus on saving throw against charm and fear effects, +2 morale bonus on attack and damage rolls when Inspire Courage is sung
2nd Level Bard spells known:
  • * Cure Moderate Wounds
    * Suggestion
    - range: 25' + 5'/2 levels duration: 1 hour/level or until completed (current range: 45' current duration: 8 hours)
    * Sonic Weapon - 1d6 Sonic damage on each hit applies to ammunition for projectile weapons duration: 1 minute/level (current duration: 8 minutes)
    * Sound Burst - 1d8 of sonic damage and must succeed on a fortitude save to avoid being stunned for 1 round in a 10' radius burst from center caster designates. Creatures who can not hear can not be stunned but still take damage. range: 25' + 5'/2 levels duration: instantaneous (current range: 45')
3rd Level Bard spells known:
  • * Cure Serious Wounds
    * Dirge of Discord
    - -4 on attack rolls, Dex, and concentration checks; 50% reduction in speed; all creatures within a 20’ radius spread; range: 25’ + 5’/2 levels; duration: Concentration (Perform per feat) + 1 round/level
    * Warcry – creatures cower in fear for 1d4 rounds; if fails fortitude save loses Dex to AC and takes no actions; foes of cowering creatures gain +2 bonus to hit. range: 30’ cone-shaped burst, duration: instantaneous
In a couple of levels, I'll be able to draw spells from the Sorcerer/Wizard list as well.
Led Pighp wrote:[Or, you could make a Spellcraft or Knowledge (Arcane) check to discover that invis isn't transitive like that. ]
But where is the role playing fun in that? :|
Led Pighp wrote:[I'm really not sure how it made Beau invisible as well, unless that's a DM rule. (He could have counted as an object at that point, since the manticore was holding him?)]
Well, I was thinking perhaps it was a homerule making the earring similar to a portkey from Harry Potter. As long as one was touching it, or a person wearing it, everyone touching was affected. I guess I could say the experiment is a role playing way of asking for a Spellcraft or Knowledge (Arcana) check.
Image
User avatar
Kalindriel Ec'urb
<i>Haruchai</i>
Posts: 550
Joined: Sun Mar 14, 2010 6:09 am

Post by Kalindriel Ec'urb »

Boost more spells as in more Spells per Day, more Spells Known, or some other way? I'm not familiar with any magic feat that does not come from the Player's Handbook.
User avatar
Menolly
A Lowly Harper
Posts: 24184
Joined: Thu May 19, 2005 12:29 am
Location: Harper Hall, Fort Hold, Northern Continent, Pern...
Has thanked: 1 time
Been thanked: 15 times
Contact:

Post by Menolly »

Kalindriel Ec'urb wrote:Boost more spells as in more Spells per Day, more Spells Known, or some other way? I'm not familiar with any magic feat that does not come from the Player's Handbook.
All Feats from All Sources wrote:Versatile Spellcaster
Source: Races of the Dragon

You can use two lower-level spell slots to cast a spell one level higher.
Prerequisite: Ability to spontaneously cast spells.
Benefit: You can use two spell slots of the same level to cast a spell you know that is one level higher. For example, a sorcerer with this feat can expend two 2nd-level spell slots to cast any 3rd-level spell he knows.
I've mostly used this on Zero level spells to cast a 1st level spell, and then drew upon the additional 1st level spell to cast a 2nd level spell, when needed. Vyn duplicates a lot of my Zero level spells with his spell-like abilities, so this has worked out well between us.
Image
User avatar
Seven Words
The Gap Into Spam
Posts: 1566
Joined: Fri Oct 12, 2007 4:34 pm
Location: Baytown, TX

Post by Seven Words »

I had not looked closely at the equipment list...Anna hadn't said anything other than interested in it. More 2nd spells for her means more shocking grasp quickened through the flail...or more ghoul touches, etc., etc. Definite advantages to either of them....And I'm letting y'all decide exactly where it goes. :)
User avatar
Annalysei
Giantfriend
Posts: 443
Joined: Mon May 10, 2010 6:12 am

Post by Annalysei »

Yeah, I'd like it, but since laurel and I have tended to stick together in battle, I need her to have it because I'm good at whacking things, not so good at healing.

Is there any reason we couldn't share it in the course of RPing? I mean, it IS a physical object, so it could be handed back and forth, and let's say there's a big bad that is susceptible to shock/ghoul touch and everyone is fairly healthy, she could hand me the ring while we're getting in position and if we're all starting to drop like flies I could hand it back. Now, I wouldn't want us throwing it to each other because it would get lost or eaten or whatever, and I know she's got to stay in ranged distance.

All that being said, yes, I'd like it, but I'm willing to not have a pout over it for the good of the group and because of my distinct distaste for dying horribly. I can always get the next shiny special ring that appears.
User avatar
Seven Words
The Gap Into Spam
Posts: 1566
Joined: Fri Oct 12, 2007 4:34 pm
Location: Baytown, TX

Post by Seven Words »

magic items are VERY rare and valuable..handing one back and forth is not at all realistic.
User avatar
Sigrid
Giantfriend
Posts: 336
Joined: Tue Dec 15, 2009 8:14 pm

Post by Sigrid »

I'm learning more attack spells. So having Laurel get extra healing is better.
User avatar
Kalindriel Ec'urb
<i>Haruchai</i>
Posts: 550
Joined: Sun Mar 14, 2010 6:09 am

Post by Kalindriel Ec'urb »

The nature of the ring should also require it being on during rest. You won't get the extra spell slots until you do, and pulling it off will nullify them.

(And tossing a ring around in battle is a really good way to lose it.)
User avatar
Annalysei
Giantfriend
Posts: 443
Joined: Mon May 10, 2010 6:12 am

Post by Annalysei »

*shrug* Eh, I'll just take the next shiny that shows up if I can use it.
Post Reply

Return to “D&D-Darkwood”