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Not so sure about this...even if the staff of law was with the lords, we find out shortly after Covenant's summoning to Revelstone in TiW that the Lords have not mastered the Staff of Law (or, still, the first or second ward), and they believe that the Illearth Stone will surpass anything they can do with the staff. The fact that it is a giant-raver, and not Foul, may change things, also it's a smaller shard of the stone, but basically I think that lord-lore vs raver-lore is up-in-the-air.The Staff of Law should be able to counteract any Evil storms or other nastiness that Fleshharrower tries to whip up with the Illearth stone.
Wait, wait wait..CovenantJr wrote:As I mentioned in another topic tonight, I've recently been reading a book in which the main character is a tactical genius, and it prompted me to reinstate an old topic of Hierachy's.
Many of us lament and deride Hile Troy's appalling "plan" in The Illearth War - but can we do better? How would you have defended the Land? Can it even be done?
Haruchai. These mountainous folk love to fight and were good at it ... it wouldn't have been hard to recruit about five to ten thousand of them to serve as elite troops to handle especially dangerous tasks and shore up the defenses wherever they started to sag. And nobody could go under the pike phalanx with these guys waiting for them.
Umm, I think that the poison pits might fly in the face of the oath of peace, the honor of the lords and the people of the land might not allow it. We also have no knowledge of whether such poisons are available in the land outisde of the Sarangrave, which is too far at the point you suggest this strategy (when Foul's army is already marching).We're talking camoflauged pits filled with poisoned punji-sticks
Indeed. Who knows. Strategy is not at its best when its based on hopeful conjecture - this is what we call a last resort.Who knows, maybe even an Unfettered One could've helped produce something useful for the cause.
I agree that a ranyhyn-mounted scouting party would probably have been the best of all possible ways to ensure an understanding of Foul's forces. However, the lomillalor communcation rods where only unveiled to the lords by the loresraat on the march to meet Foul's army and thus can't be factored in to the scouting party like you intend.Sufficient lead time on Foul's intent and avenue of approach were the missing ingredients to Troy's initial battle plan. Each party might consist of ten Ranyhyn-mounted Bloodguard and at least one accompanying Lord with a lomillialor communication rod.
Because he was outnumberd by a tremendous amount and wanted a terrain situation where he could fight Foul's army in waves with alternation of troops so that the troops had time to rest, instead of trying to deal with its mass on open ground. I'm pretty sure it was something like 20,000 Eoward and 500 bloodguard and a few lords against 500,000 kresh, ur viles, cavewights, twisted creatures, griffins (only in the 100s), and a giant raver with an illearth stone. Getting the picture? Your strategy of open terrain fighting is suicide.Why the heck did Hile Troy want to start the war with a guaranteed hellish forced-march?
Did you notice how depleted the eoward and blooguard were when they attempted to fight the vanguard of foul's army? They went from something like 12 to 3 eoward by the time the word of warning was triggered and the bloodguard lost a half to two thirds (don't remember) of their numbers. They also almost got caught by the Kresh, and some of the horses "would never run again" according to HT's estimate, meaning that they wouldn't have made it much longer. This is just fantasy. To actually take out the vanguard of foul's army in open ground would probably result in most or all of the land's army being wiped out.Attrition. The two mounted cavalry regiments would reap a terrible toll on Fleshharrower's army over the long miles from Landsdrop to the initial engagement (ambush) site, particularly on the compact kresh and mounted ur-vile wedges. Conducted properly with support from Ranyhyn-mounted Lords, using hit and run tactics, compound bows with steel-tipped arrows, caltrops and booby-traps these Mongol-type riders could eventually eliminate the enemy's scouts and the entire kresh/ur-vile vanguard. Then instead of them triggering the Word of Warning, the main body of Fleshharrower's army could enjoy the experience.
I think the Lords thought they could get the giants help if they got in touch with them, otherwise they wouldn't have sent missions to seareach. The real issue was Kinslaughterer.Lord Verement wrote:Havent read the entire thread, intend on doing so, but as for the Giants, they were finalizing their ships to return Home, I believe this was discussed, they could not be relied on because they were planning on leaving hte land.
And they kinda gave up...Holsety wrote:I think the Lords thought they could get the giants help if they got in touch with them, otherwise they wouldn't have sent missions to seareach. The real issue was Kinslaughterer.Lord Verement wrote:Havent read the entire thread, intend on doing so, but as for the Giants, they were finalizing their ships to return Home, I believe this was discussed, they could not be relied on because they were planning on leaving hte land.
....Sherman Landlearner wrote:I may have missed this point earlier. Sorry if this is the case.
However,was in a "hell" of a spot. Lore-wise,
trumps the Lords. Even the
trump the Lords. Add in an ancient and ineffable source of ill might, thousands of evil troops...
Individually, the Lords might defeat a, even a Giant-:E. Or survive
. Or contain the Illearth Stone. The Warward might beat just the kresh. Or the ur-viles. Or the warped, corrupted... things. Together, all at once, and expertly planned by
(a master strategist with centuries of experience and reference material), it wasn't gonna happen without desperate acts(Hence, Garroting Deep). And a few dozen miracles.
And as for turning the, in #3 of 1st chron, Power That Preserves*, Covenant tries to get through to the
about how
will eventually betray
. The
makes it clear that he's on a tight leash, and
couldn't defy
if
wanted to. Plus,
also seems to believe that
really will save
when
destroys Creation. (Even though
are technically part of Creation, so logic seems to suggest
'd be destroyed with it, and thus, not saved.)
So thewon't turn against
. And even if
was told
did, why would
believe it? Even if
couldn't ask the
themselves,
'd just have to think. Hmm...
that the Lords have never been able to beat...
served me for centuries... Lords are wimps... May be trying to save their skins by divide and conquer... Yeah, I'd bet they're lying. Guess they're already corrupted. My work here is done. (Yeah, right.)
can't be beat, just delayed. Since you can't kill
, or restrain
, it'll be a repeated thing. Like a dentist appointment. You may hate it, but it's goota be done every year or so. So every year or so, the Lords root
out, beat
up again, and "rinse and repeat." Keep
down, and
can't plot revenge. A man who is busy struggling for breath can't stand back up and kick you, can he? Same idea, just with evil lore.
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*Exact quote appreciated.
**I may have gone overboard with emoticons. Sorry.
Point taken. It's possible that the giants wouldn't have been able to take on the power of the stone as a group...but it seems unlikely.Sherman Landlearner wrote:And they kinda gave up...Holsety wrote:I think the Lords thought they could get the giants help if they got in touch with them, otherwise they wouldn't have sent missions to seareach. The real issue was Kinslaughterer.Lord Verement wrote:Havent read the entire thread, intend on doing so, but as for the Giants, they were finalizing their ships to return Home, I believe this was discussed, they could not be relied on because they were planning on leaving hte land.
That might've been an issue.