Pantheon 1.0 - Comments Thread

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Post by Xar »

Elfgirl wrote:Okay...(please tell me if this is supposed to be terribly serious, because I find that impossible! haha!)

meanwhile, here is my formal introduction...

Elauradaneth, Goddess of Beauty, Healing and Majick
Divine Rank: 8O
Total Worshipers: 8O
Dogma: Beauty is in the eye of the beerholder, and those beholden to their Goddess shall have unlimited beer. Find healing at the bottom of a pint glass and let the Majick within give you the power to be everything you’ve imagined.
Not terribly serious, but at least a bit serious ;)
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Post by I'm Murrin »

I have a feeling your goddess might become quite popular, Elfgirl. heh.
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Post by Marv »

Xar wrote:
A small village in the northern part of the world grows in malice and power, until in the next months it attracts mercenaries and creatures of darkness, which then start marching against nearby villages. From the fearful whispers of the horrified survivors, only one thing can be understood: Nephirthos, god of malice and chaos, has risen.
when did this happen? how come Nephirithos has followers before the turn is over?

and welcome Elauradaneth, Goddess of Beauty, Healing and Majick. :D
It'd take you a long time to blow up or shoot all the sheep in this country, but one diseased banana...could kill 'em all.

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Post by Xar »

Tazzman wrote:
Xar wrote:
A small village in the northern part of the world grows in malice and power, until in the next months it attracts mercenaries and creatures of darkness, which then start marching against nearby villages. From the fearful whispers of the horrified survivors, only one thing can be understood: Nephirthos, god of malice and chaos, has risen.
when did this happen? how come Nephirithos has followers before the turn is over?
He actually revealed himself shortly before the end of the last turn; I only got around to post his revelation at the same time I was starting turn 4 ;)
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Post by Marv »

i have a question that i think some may be interested in. its on the subject of misinformation. can one post something in the Pantheon thread that isn't happening or is only partly accurate? is it possible to claim that you are in possesion of a powerful artifact or have control of a vast army but have it not be strictly true for instance? and if we are able to do this do we need to use a devine rank point to spread these lies/propaganda? presumably you would still be subject to the snooping of other deities and their followers?

thanks.
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I didn't even know sheep ate bananas.
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Post by Fist and Faith »

Ah, it's Elfgirl! I haven't read this thread in a couple days. :wave:
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Post by Marv »

Elfy, your name reminds me of the baby princess in Willow...
Elaura Danyne. just a coincidence? :D
It'd take you a long time to blow up or shoot all the sheep in this country, but one diseased banana...could kill 'em all.

I didn't even know sheep ate bananas.
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Post by Bhakti »

I'm entirely lost, regarding the rules. Avatar tries to send me a Cleric, I try to buy a Goddess a beer, I try to put an end to Ermain's uncool actions... Do these things happen? Or do they need to be official, Divine Rank powered actions?
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Post by Marv »

i'm really starting to enjoy the game and the possibilities of it have begun to dawn on me but i agree that some things seem a little confusing at this juncture.

if i make an agreement with another God via PM's whos job is it to inform either the rest of the gods or the referee(xar)?
It'd take you a long time to blow up or shoot all the sheep in this country, but one diseased banana...could kill 'em all.

I didn't even know sheep ate bananas.
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Post by Bhakti »

And what of dual worship? If someone desires to worship two or more of us, does the single person count in each of our Total Worshipers: tally?
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Post by Avatar »

I'm going to wait for Xar to answer these really, but the way I've been approaching it is as follows:

All actions as a result of communications between fellow deities are forwarded to Xar. Usually after resolution, but sometimes before (especially because of my fixed hours.) If before, then the other participant is requested to inform Xar as well on making a decision. (Because I won't be back 'til after the turn ends.) Other gods may be informed by posting the actions in the Pantheon thread, or they may remain "private," but Xar needs to know every action.

The way I see it, and have been playing, is that a divine point is related to a whole range of activities. If, for example, you wish to stop a schism, that may require a number of "actions" However, the divine point serves to boost the efficiency of those actions related to stopping the schism.

I suppose that you could just allocate the point to stopping it, and allow the "action" to happen off-screen, but where's the fun in that?

Also, you're supposed to provided your intentions as well with each move, so if it works, it works.

I've assumed that any of the "interim" actions, (those unassigned divine points) still happen, even if they do not relate to the issue to which the point is allocated, but their outcome and efficiacy is not influenced/increased by your own power. *shrug* (I could be wrong on this.)

Meanwhile, don't forget Elauradaneth is going to have to drop the "healing" sphere, it's aleady taken. (Sorry ElfGirl, Majick is pretty cool though.)

As for lying, I'll let Xar rule, I hadn't thought of doing it myself. :lol: I don't like it, but it's real...maybe just about actions? Not physical possessions? I don't know. :D

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Post by Elfgirl »

Tazzman wrote:Elfy, your name reminds me of the baby princess in Willow...
Elaura Danyne. just a coincidence? :D
Close - her name was Elora Danann. My REAL name is Loredana. My "Elvish-contrived" Goddess name for this means "Star Day Woman" in Sindarin. The similarities are pretty cool eh?

Oh yeah, I got the bad news about my 'healing'. S'Okay, I'll be Goddess of Beauty, Nature and Majick. Makes me environmentally friendly! :lol:
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Post by I'm Murrin »

On the subject of misinformation: While I will not lie about my actions or intent, I will attempt in private discourse to keep my plans hidden. I'll answer questions about things that concern you, but I will not reveal any information unless I feel it necessary.
Edit: And of course I'll attempt to mislead whenever I see the possibility, because it'd just be too damn hard to resist. :biggrin:
Last edited by I'm Murrin on Tue Apr 04, 2006 12:38 pm, edited 1 time in total.
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Post by Xar »

Let's see if I can shed some light :)

Allright, first of all. Whatever actions you undertake, be it in the mortal world or contacts between deities, must be forwarded to me. It's simple logic, really: if I don't know something between two deities happened, I can't act upon it, which means that, as far as the game is concerned, it never happened at all. What's the point in that? So, any actions resulting from communications between deities - alliances, enmities, treaties, pacts, promises, exchanges, gifts, and so on - should be notified to me. It's best if you do so once the communication is complete, so as not to send three hundred PMs; but if you can't for any reason (such as Avatar's hours), then it's acceptable for you to let me know how things stand by the time you leave, and the other party to let me know his or her opinions as well. You may of course choose not to let other deities know about these exchanges: especially if they involve secret alliances or plans. But I need to know all such communications and their results.

Communication and actions between deities does not require the expenditure of divine rank points. So you can buy the goddess a beer without problems ;) This applies to all actions that ONLY involve deities (such as two or more deities actually meeting and holding a council, for example).

Using divine ranks, as Avatar correctly pointed out, is not a 1 point = 1 action equivalency; rather, divine rank indicates your influence and power upon the material world. If you choose to use your influence on your worshipers to have them found a city, you allocate divine rank points to the whole process; you don't need to allocate divine points separately to "search for a suitable area", "founding", "mason hiring", and so on. The more divine rank points you put in a single event, the more your influence will be felt. For example: if you proselytize with 1 rank point, you'll get some worshipers; if you proselytize with 20 rank points (!), you'll get LOTS of worshipers.
Avatar wrote: The way I see it, and have been playing, is that a divine point is related to a whole range of activities. If, for example, you wish to stop a schism, that may require a number of "actions" However, the divine point serves to boost the efficiency of those actions related to stopping the schism.

I suppose that you could just allocate the point to stopping it, and allow the "action" to happen off-screen, but where's the fun in that?

Also, you're supposed to provided your intentions as well with each move, so if it works, it works.

I've assumed that any of the "interim" actions, (those unassigned divine points) still happen, even if they do not relate to the issue to which the point is allocated, but their outcome and efficiacy is not influenced/increased by your own power. *shrug* (I could be wrong on this.)
This is all correct. You can simply tell me "I'm using one rank point to have my city founded", but it's much more fun to describe how you're using your influence to do so ;)

And, of course, any events I describe in your turn mails, for which you don't spend rank points, still evolve in the background: if I tell you there's a schism and you don't use rank points there, it's likely that the schism will get more and more serious because you're not paying attention to it. Of course, as young deities, you can't pay attention to everything: but remember that each action - both those you undertake and those you don't keep an eye on - might have consequences, and not all consequences can be guessed at beforehand.

The whole discussion about divine rank points affects large-scale events, or exceptional events in any case: your prophet, an exceptional worshiper, a group of worshipers, or the like. It is assumed you have several rank-and-file priests in your clergy; you have a certain leeway with minor events - you can proclaim your worshipers founded a small temple to you in a certain city, or that you're sending a cleric to help (or hinder) another deity, or so on. These minor events won't usually affect the game significantly, however - although sometimes they will, not always the way you expected them to, however ;) You can send a cleric to help your friend; chances are he won't be that helpful, but you never know. He could turn out to be very helpful - or harmful. It's a risk.
Avatar wrote:As for lying, I'll let Xar rule, I hadn't thought of doing it myself. :lol: I don't like it, but it's real...maybe just about actions? Not physical possessions? I don't know. :D
You may lie with your statements: for example, you might claim in public that you have nothing but love and affection for, say, Avatar, while in private you're training your worshipers to destroy Avatar's greatest center of worship. Or you may claim you have a powerful artifact and every other deity should bow down to you. And you may of course hide your actions as a deity. All these actions cannot be countered by deities - but it's up to them whether to believe them or not, of course.

But whatever your worshipers do is known to other deities because everyone is keeping an eye on the world, and if your worshipers are "secretly" pillaging a village, chances are there are worshipers of other deities in that village. However, with regards to events affecting the mortal world, you can always devote one or more divine rank points in an attempt to hide one or more major events you're planning or suffering in a given turn. For example, if you're gathering an army, you might want to spend points so that the other deities don't get suspicious. However, remember, that you can also use divine rank points to spy on other deities; the more points you spend, the more carefully you hide things, or the more carefully you attempt to find out what the other deity is doing.
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Post by I'm Murrin »

Can I take it then that one can maneuver without spending rank points? You can direct priests, command worshippers in small matters, etc?


Are there any rules or limitations on the subject of Manifestation or, erm, Avatars? Say, if I wanted to physically manifest and take residence on earth (which is not something I'm actually planning, just a possibility that occured to me).
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Post by Xar »

Murrin wrote:Can I take it then that one can maneuver without spending rank points? You can direct priests, command worshippers in small matters, etc?


Are there any rules or limitations on the subject of Manifestation or, erm, Avatars? Say, if I wanted to physically manifest and take residence on earth (which is not something I'm actually planning, just a possibility that occured to me).
Yes, you can maneuver, as far as it's just small matters. You cannot do anything really important or on a large scale without expending divine rank points, though.

Manifesting oneself in physical form is tricky business. Technically, there is an unspoken agreement that no one will do that, and such an event is momentous enough that you cannot hide it; if one of you does it, ALL the others will be free to do so. This would create quite some chaos in the world, so it's extremely unwise - especially when evil gods will unavoidably start warring against good gods, and the poor mortals will be used as cannon fodder.

However, for game purposes: if you wish to manifest yourself physically, you automatically must allocate all your divine rank points in that manifestation. Physically appearing in the mortal world is extremely taxing: you cannot do that and keep an eye on the general state of the world at the same time. At the same time, your appearance is momentous and shakes everyone who sees your divine presence. So, given that you're putting all your divine rank points in your incarnation, the event you wish to affect with your incarnation will be influenced as if you had put all your divine points in there, plus an additional degree of influence and proselytism due to your very presence. This means that even a tiny demigod who manifests himself will attract loads of followers who wish to bathe in his divine glory.
But there's a drawback: because your attention is focused on one place, you will not be aware of other events in the world for as long as you're incarnated. That means that if declare you want to appear in the world during turn 5, the events that happen to your faith during turn 6 will not be revealed to you until the beginning of the turn after you abandon corporeality (turn 7, in the example).

This means that something terrible could happen to your followers, and you'll only know it by the sudden loss of power - and you won't be able to act against that until another turn has passed, which could be too late by that time!

So, manifesting is a very risky choice. And remember: not only you won't be able to hide the fact you manifested yourself in the mortal world, but as soon as one manifests, the others won't be restrained any more. Among good gods that might not be a problem: but consider that by manifesting, you open the way for your enemies to manifest as well!
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Post by I'm Murrin »

Okay, that sounds reasonable enough. I don't expect I'll use that method, though, unless absolutely necesary.
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Post by Bhakti »

Well, I can only hope the things I have intended to do were worded correctly, at the right time, and all that. I'm truly worried, but I guess only time will tell. Anyone pm me if something I said I would do does not seem to have been done.
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Post by Elfgirl »

Gawd, this is getting very complicated...I don't know if little blondie me will be up to the task! :(
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Post by Menolly »

Elauradaneth's new convert is named Redneck? ;)
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