Nice job, WF. You've sucked me in.
I could do one cycle for each of the Chrons; one for Covenant and one for Linden; one for the series as a whole; and on and on. I'm gonna stick with Covenant in the first Chrons for now.
The Fool - 0: Covenant, obviously, as you've already said. And yes, it could be him prior to his leprosy diagnosis. But you'll note that the Fool is about to step off a precipice. Does that remind you of anything in the Land?
The dog at his heels could either be his vertigo trying to push him over the edge, or his Unbelief holding him back.
The Magician - 1: The Magician is someone who takes power from above and channels it into this reality. I'd nominate either the Creator or Lord Foul for this slot. Or both, even.
The High Priestess - 2: She's feminine intuition and information that's withheld from the Fool. A mystery. She can also be the perfect woman all men dream of. Lena, maybe?
The Empress - 3: In a traditional reading, the Empress and Emperor often stand in for the influence of one's parents. So the Empress could well be Atiaran.
The Emperor - 4: Which makes the Emperor Triock. Although the card can also be a powerful, ambitious individual -- so maybe Mhoram.
The Hierophant - 5: This card relates to traditional structures of society -- typically the Church. So I'm thinking Prothall.
The Lovers - 6: This card can be about love, yes, so Linden could fit here (although I think she's on her own Fool's Journey). But it can also be about a partnership. So maybe Mhoram fits here? He and Covenant have a kind of bromance going on...
The Chariot - 7: Ah, Foamfollower!
This card is about directing your efforts toward a goal, and perservering 'til you win. Which Foamfollower does in Hotash Slay.
Strength - 8 or 11 (depends on the card deck): This card is about courage, self-control, and generosity. The card in the Rider-Waite deck features a woman petting a lion. Sounds like the Ramen to me.
The Hermit - 9: The Hermit can be about retreating from the world, but this old guy can also be a guide. So we are spoiled for choice: the Haruchai, Hamako, the Unfettered One who brings Covenant back from death....
Wheel of Fortune - 10: Unexpected good fortune. I'd nominate the Fire Lions and/or Covenant's inspiration to have Foamfollower and the revenants defeat Foul with laughter.
Justice - 8 or 11: As you'd expect, this is about justice being served. This could be Covenant refusing Mhoram's summons to save the snakebitten girl.
The Hanged Man - 12: Sacrifice, transformation, self-surrender -- this is totally Hile Troy.
Death - 13: There are a couple of scary-looking cards in a Tarot deck that don't actually mean what you think they mean. Take, for instance, Death. It doesn't mean someone is going to die. Instead it means transformation -- the death of an old habit or way of life so that something good can take its place. Is this Mhoram's rejection of the Oath of Peace, maybe?
Temperance - 14: Harmony, balance, adapting to changing circumstances. A clash between the old and the new. Maybe this is about Hile Troy putting his battle-strategy skills to the test.
The Devil - 15: Another of those scary cards, right? But here's the thing about those nekkid people who are chained by the Devil -- the chains around their necks are loose. They can take them off at any time, if only they can get past their fear of the big guy. I'm thinking this card is all about Covenant's relationship with Elena. He can choose whether to be drawn into her craziness, and of course ultimately he chooses not to be.
The Tower - 16: Forget Death and the Devil; this is the *really* scary card in the Major Arcana. The Tower is about a violent upheaval that disrupts everything. Like Elena drinking the Earthblood and calling back Kevin. I'm just sayin'.
The Star - 17: Hope, fulfillment of promises. It might be a stretch to put the ending of TEW in this category. But hey, at least Foul's army is destroyed.
The Moon - 18: Dreams, illusions, projecting fear into your present circumstances based on past ordeals. I'd put Covenant's frustration at not being able to find any trace of Hile Troy in his real world into this bucket.
The Sun - 19: Good health and happiness, joy and success. Covenant's destruction of the Illearth Stone might fit here.
Judgment - 20: Awakening and rebirth. Assimilating what you've learned, so you can put the past behind you. Covenant's conversation with the Creator after defeating Foul would seem to fit.
The World - 21: The cycle is completed. Covenant is back in his own world, a changed man. He goes back to writing with a new purpose. But the thing about the Fool's Journey is that it's never really over; once the cycle is complete, it begins again. Hence, the Second Chrons.
Hmm. I think I've got some events in the wrong order. Anybody else want to take a stab at it?